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  1. #141
    Player

    Join Date
    Jun 2011
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    Gridania
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    246
    Quote Originally Posted by Physic View Post
    i dont see how people can say this....

    simple math
    lets look at the level 30 weapons
    iron labrys level 30
    107 attack
    130 accuracy
    4.2 second delay per swing

    tortoiseshell harpoon level 29
    109
    135 acc
    delay prolly around 3.5 or .6

    so its more dmg, more accurate, faster, and that doesnt consider speed surge. so, its even faster than that (lnc can have it up all the time.

    now you think 1 second a swing isnt a lot? ok lets do some math
    with speed surge lets say it goes down to 3.2 seconds from 3.5 (maybe less but lets just hypothetically do this)
    60/3.2 = 18.75 swings per minute
    dmg per swing lets just assume its the attack for arguments sake, 109 per hit

    mrd
    60/4.2 = 14.2 swings per minute
    assuming a direct relationship of attack, though this may not be the case, 107 per hit

    so, 18.75 x 109= 2034 dmg a minute from AA alone for lnc
    versus

    14.2 x 107 = 1519.4 per minute, from AA.

    in this mock up lnc is doing 33% more dmg from AA.

    and unless they changed it, which they may have, tp is dmg related, so that could mean that the lnc is getting as much as 33% more tp than the marauder, and his invigorate is on a longer cool down.

    even counting WS spam, since the lnc will get it faster, he will probably do more dmg, unless they made marauders ws dmg scale a lot higher than lnc, which mid level didnt seem to be the case.

    whereas before they had AoE to theoretically balance it out, now thats not the case.

    On the tank side, marauder could theoretcially be usefull, from parry increases but i dont even know if they have more parry since glad has weapons with higher base parry, and the stand still buff is hidden.

    I think some of this is just because they havent fixed all the weapon dmg/acc and whatnot but as it is, Marauder may fool people into thinking its doing DD, but if people investigate, i have a feeling they ll see that marauder is getting left in the dust, prolly not as bad as 33%, because of WS spam, but probably 15% less dmg at best.

    lesson one from FFXI delay rules the school, i mean maybe not as much with dmg related TP generation, but when you have people with faster weapons AND more dmg, there is no way the equation can be good.

    and even if my hypotheticals are wrong, your still looking at the same swings per minute comparing the two, sooo what do you think?
    um.... LNC should be faster then MRD, so what is your point? LNC has speed surge for gods sake lol. And, LNC did more damage before patch as well due to their TP and 'haste' abilities. Not sure why this is now an issue all of a sudden. They also outdamage PUGs too, so WAAAAAA. Oh, and nice job with the weapons you chose to compare, I see what you did there lol. I looked it up myself, there are multiple weapon choices for each class from 28-30, you dug around and chose the 2 that would compliment your argument. Heck... didn't even pick the best weapon for that level range, which most people will more then likely be using. Plus, there is a big difference in att/acc/delay depending on whether you choose a lance or a spear
    (0)
    Last edited by Scape; 07-30-2011 at 02:04 AM.

  2. #142
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    i dont see how people can say this....
    There's more to playing marauder than just DPS.

    If I have a choice between taking a marauder or a lancer for a Darkhold run, I'm taking the marauder.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #143
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    There's more to playing marauder than just DPS.

    If I have a choice between taking a marauder or a lancer for a Darkhold run, I'm taking the marauder.
    well a lnc is like paper, so i see that, and in fact lancer probably has an even bigger advantage with DD in the new AA tp system.

    So what role is it you want mrd for, and a better question is if you could pick any player of similar skill gear and eq would you take mrd just as likely as you would take a gld con or archer?

    I mean i understand mrd has the most hp, good parry, and some native enimity skills, but do you think it can beat gld tanking? archer dps? or con cures? if not, what specifically does it add to the team that they would be missing
    (0)

  4. #144
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    So what role is it you want mrd for, and a better question is if you could pick any player of similar skill gear and eq would you take mrd just as likely as you would take a gld con or archer?

    I mean i understand mrd has the most hp, good parry, and some native enimity skills, but do you think it can beat gld tanking? archer dps? or con cures? if not, what specifically does it add to the team that they would be missing
    I want MRD to tank the skeletons and activate the medium circle.

    MRD isn't as good a tank as GLD. MRD isn't as good a DD as ARC. MRD doesn't heal as well as a CON.

    MRD is a nice HP sponge and has decent physical AOE capability, so that helps on the skeleton fight and makes it easier on the archers and mages. I'd just as easily replace it with another GLD or a PGL.

    IF, all the archers and mages are comfortable with doing the skeletons without dying, and have the abilities and player skill to do so, then I'd feel fine putting in another mage or ARC instead.

    However, most people don't have access to good players with Rank 50 everything, so going with another tank for the skeletons just makes things easier.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #145
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Rentahamster View Post
    I want MRD to tank the skeletons and activate the medium circle.

    MRD isn't as good a tank as GLD. MRD isn't as good a DD as ARC. MRD doesn't heal as well as a CON.

    MRD is a nice HP sponge and has decent physical AOE capability, so that helps on the skeleton fight and makes it easier on the archers and mages. I'd just as easily replace it with another GLD or a PGL.

    IF, all the archers and mages are comfortable with doing the skeletons without dying, and have the abilities and player skill to do so, then I'd feel fine putting in another mage or ARC instead.

    However, most people don't have access to good players with Rank 50 everything, so going with another tank for the skeletons just makes things easier.
    That's really bad, if a crafter can tank better than an alleged tanking class. >_>
    (0)

  6. #146
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Scape View Post
    um.... LNC should be faster then MRD, so what is your point? LNC has speed surge for gods sake lol. And, LNC did more damage before patch as well due to their TP and 'haste' abilities. Not sure why this is now an issue all of a sudden. They also outdamage PUGs too, so WAAAAAA. Oh, and nice job with the weapons you chose to compare, I see what you did there lol. I looked it up myself, there are multiple weapon choices for each class from 28-30, you dug around and chose the 2 that would compliment your argument. Heck... didn't even pick the best weapon for that level range, which most people will more then likely be using. Plus, there is a big difference in att/acc/delay depending on whether you choose a lance or a spear

    Yes lnc blows mrd out of the water dps wise, and pug is probably next, i could do the math with pug, but its not as direct.

    As for choosing specific lnc vs mrd weapon, i used those because i have the axe and know the exact delay, but most weapons have certain types that have certain spreads of stats, looking at the level 50 spears versus axes though, you ll see lnc with more attack and accuracy again, so it isnt a freak occurence.

    so you say lnc is best at dd, ok, what role is mrd supposed to do now?
    (0)

  7. #147
    Player
    Lienn's Avatar
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    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Viridiana View Post
    That's really bad, if a crafter can tank better than an alleged tanking class. >_>
    I've been asking for soooo long for them to change it to GSM to avoid confusion... i guess i'll just post it at localization forum and ask them this.
    (0)

  8. #148
    Player
    Ratm3000's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Boki Smoki
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Solutions are not to NERF other classes for being overpowered...its to improve classes that are weak. The only class I see now as being weak is Marauder.
    (1)

  9. #149
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ratm3000 View Post
    Solutions are not to NERF other classes for being overpowered...its to improve classes that are weak. The only class I see now as being weak is Marauder.
    This! We need people to stop looking at MRD as a new class...MRD is nor WAR or DRK...people should not accept the class being distorted just to fit these 2 "jobs".
    (0)

  10. #150
    Player
    Gidonoidon_Sur's Avatar
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    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Doesn't MRD have counter and conal attacks (via Steadfast)? Obviously, and I pointed this out before, MRD will do less to a single target then LNC because MRD was created to do damage to several enemies at once (I know LNC has similar perks with monsters lined up, but not the same, i.e., less prevalent). So of course LNC will do more to a single enemy, would be unfair otherwise, could have MRD burns, a la BLM burns in FFXI, with 1 puller and 5 MRD in Steadfast burning through groups of enemies (although not sure how that would work out, but seems theoretically possible). I think MRD is working as intended.
    (0)

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