
Originally Posted by
Physic
i dont see how people can say this....
simple math
lets look at the level 30 weapons
iron labrys level 30
107 attack
130 accuracy
4.2 second delay per swing
tortoiseshell harpoon level 29
109
135 acc
delay prolly around 3.5 or .6
so its more dmg, more accurate, faster, and that doesnt consider speed surge. so, its even faster than that (lnc can have it up all the time.
now you think 1 second a swing isnt a lot? ok lets do some math
with speed surge lets say it goes down to 3.2 seconds from 3.5 (maybe less but lets just hypothetically do this)
60/3.2 = 18.75 swings per minute
dmg per swing lets just assume its the attack for arguments sake, 109 per hit
mrd
60/4.2 = 14.2 swings per minute
assuming a direct relationship of attack, though this may not be the case, 107 per hit
so, 18.75 x 109= 2034 dmg a minute from AA alone for lnc
versus
14.2 x 107 = 1519.4 per minute, from AA.
in this mock up lnc is doing 33% more dmg from AA.
and unless they changed it, which they may have, tp is dmg related, so that could mean that the lnc is getting as much as 33% more tp than the marauder, and his invigorate is on a longer cool down.
even counting WS spam, since the lnc will get it faster, he will probably do more dmg, unless they made marauders ws dmg scale a lot higher than lnc, which mid level didnt seem to be the case.
whereas before they had AoE to theoretically balance it out, now thats not the case.
On the tank side, marauder could theoretcially be usefull, from parry increases but i dont even know if they have more parry since glad has weapons with higher base parry, and the stand still buff is hidden.
I think some of this is just because they havent fixed all the weapon dmg/acc and whatnot but as it is, Marauder may fool people into thinking its doing DD, but if people investigate, i have a feeling they ll see that marauder is getting left in the dust, prolly not as bad as 33%, because of WS spam, but probably 15% less dmg at best.
lesson one from FFXI delay rules the school, i mean maybe not as much with dmg related TP generation, but when you have people with faster weapons AND more dmg, there is no way the equation can be good.
and even if my hypotheticals are wrong, your still looking at the same swings per minute comparing the two, sooo what do you think?