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  1. #9
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    Join Date
    Mar 2011
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    Quote Originally Posted by Duelle View Post
    People do things for reasons other than most DPS or most damage mitigation (hence why I am a melee Red Mage enthusiast). It can remain this way provided the devs don't do something stupid like start copying the timesinks and risk/reward ratios from FFXI.
    You mistake FFXI's difficulties as unique to it. It's the same across any MMO in which your job in part defines who you are, which is mroe true to FF than in any other MMO. Red mage is a terrible idea: A mediocre mage and a mediocre meleer is what it is online. Offline sure, who cares. Yay jack of all trades. Online though, it's King of all Gimps. You refresh, haste, and dispel...or you sit in town because you're a waste of a party slot otherwise. If you so much as touch a sword, you're gone. If you even show up in a search filter with /nin as a sub, some people will never acknowledge you were born.

    This is because in a world of pressure and stress, mediocrity is a liability. A class can not try to posture that it can do more than one thing kinda well. No one will care. If you're a meleer, you're a DD or you're nothing.

    Marauders are the red mages of this game. Mediocre tanks, mediocre DD. In straddling the fence, they end up castrating themselves.

    Red mage meleers were horrible in XI, because either being a 1st tier mage or a first tier DD was superior to trying to be both. That system is still in place.
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    Last edited by Peregrine; 06-01-2011 at 02:57 AM.

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