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  1. #1
    Player
    Filtiarne's Avatar
    Join Date
    Apr 2011
    Location
    Limsa-Lominsa
    Posts
    154
    Character
    Filtiarne Elite
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    One thing you need to learn about Peregrine is that they can't be reasoned with. They DO NOT listen or read posts made by others that have even the scent of disagreement on them. The immediately resort to Straw Man reasoning or Argumentum ad nauseam (trying to prove a point simply by repeating it OVER and OVER without even considering other points made) or they use their favorite type of argument; Argumentum ad hominem. Which is to skip over the argument entirely and directly and personally attack the person they are debating with. Logical Fallacies are at the very heart of every post this person has made and almost everyone would agree with that, considering the grand total of likes Peregrine has received is a whopping zero, on any post of theirs that I have had the misfortune to have read. They are a forum troll at I strongly suggest blocking them. I find my blood pressure and overall ease of reading has improved ten fold since I no longer have to wade through their psycho babble.

    In relation to the original post I will agree that Mrd does need some fixing; however, its more of an issue of the battle system in general and I'm looking forward to the upcoming 1.18 patch too see what it brings. Essentially the main beef i have is that SE gave almost every class (more so Mrd obviously but besides the point) AOE ability yet they punish us for using them. Aggroing more than one mob doesn't result in more SP for managing to kill the extras, you are actually given just the opposite, no sp. Why give us all these AOE powers when you are usually going to be scolded for having used them save for a few specific leves or NM's? I predict Mrd's abilities getting an enmity/dmg over haul to make us more useful for the upcoming dungeon scenarios where (hopefully) serious crowd control and multiple sp mob kills will come into play.
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    "Listen but closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Filtiarne View Post
    One thing you need to learn about Peregrine is that they can't be reasoned with. They DO NOT listen or read posts made by others that have even the scent of disagreement on them. The immediately resort to Straw Man reasoning or Argumentum ad nauseam (trying to prove a point simply by repeating it OVER and OVER without even considering other points made) or they use their favorite type of argument; Argumentum ad hominem. Which is to skip over the argument entirely and directly and personally attack the person they are debating with. Logical Fallacies are at the very heart of every post this person has made and almost everyone would agree with that, considering the grand total of likes Peregrine has received is a whopping zero, on any post of theirs that I have had the misfortune to have read. They are a forum troll at I strongly suggest blocking them. I find my blood pressure and overall ease of reading has improved ten fold since I no longer have to wade through their psycho babble.

    In relation to the original post I will agree that Mrd does need some fixing; however, its more of an issue of the battle system in general and I'm looking forward to the upcoming 1.18 patch too see what it brings. Essentially the main beef i have is that SE gave almost every class (more so Mrd obviously but besides the point) AOE ability yet they punish us for using them. Aggroing more than one mob doesn't result in more SP for managing to kill the extras, you are actually given just the opposite, no sp. Why give us all these AOE powers when you are usually going to be scolded for having used them save for a few specific leves or NM's? I predict Mrd's abilities getting an enmity/dmg over haul to make us more useful for the upcoming dungeon scenarios where (hopefully) serious crowd control and multiple sp mob kills will come into play.
    it actually could in the old sp system, and they say they will correct the one mob issue, but he is right, to use the aoe well you tend to have to mob as the mobs adjust, and that kills steadfast, i never got the skill that allows you to move while steadfast, but if it doesnt give you a long time, or has a long recast, its kind of almost pointless. It should really be a switch on off skill.
    Also they would have to create content of high level with multi mobs. Not to mention, while before, one might say marauder or pug had better dps while tanking, without stamina, glads DPS is going to sky rocket, guard alone not having stamina is going to throw thier damage way up.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Physic View Post
    it actually could in the old sp system, and they say they will correct the one mob issue, but he is right, to use the aoe well you tend to have to mob as the mobs adjust, and that kills steadfast, i never got the skill that allows you to move while steadfast, but if it doesnt give you a long time, or has a long recast, its kind of almost pointless. It should really be a switch on off skill.
    Also they would have to create content of high level with multi mobs. Not to mention, while before, one might say marauder or pug had better dps while tanking, without stamina, glads DPS is going to sky rocket, guard alone not having stamina is going to throw thier damage way up.
    Correct. Not only is steadfast unreliable, even if you do move in position 2 seconds later a mob decides they don't like that and hop right out of your piddly cone area. You're not hitting 6 eyes at once at Dodore. You're hitting 3. The mages are hitting 6. The archers are hitting more than you are.

    To work, marauder would have to have a draw-in ability to that sucks mobs up to its pathetic cone while mass-provoking them, and then binding them in place. That's really the only way they're going to be worth inviting for the things the job claims it can do.

    Their tanking is sub-par, and their AoE'ing is both unreliable and sub-par. Those are the facts. They are undeniable. It is *never* going to work as designed. Marauder was simply poorly designed as a heavy DD.
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  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    it actually could in the old sp system,
    No it didn't. In the old system you still only were able to proc SP on claimed (red name) mobs only, just like now.
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  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    No it didn't. In the old system you still only were able to proc SP on claimed (red name) mobs only, just like now.
    hmm might be so, worked on leves, but works on leves now. also you used to get sp even if someone else killed your mob, even if they were out of party, but thats a different issue.

    I think they may kill claiming in open world, they asked some question implying that in the polls i think.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    hmm might be so, worked on leves, but works on leves now. also you used to get sp even if someone else killed your mob, even if they were out of party, but thats a different issue.

    I think they may kill claiming in open world, they asked some question implying that in the polls i think.
    That's because on some leves enemies spawn in groups, and when you claim them, you claim the whole group as one and all the mobs' names in that group turn red.


    The reason why you might have gotten SP when someone else killed your mob is because of action-based SP that accumulated during the fight, but it doesn't get totaled and applied towards your character until the mob dies.
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