Marauder is a waste of a party slot in a fight where 6 mobs are being mowed down awake, because for them to be of any use, all 6 mobs have to be within that pathetic little cone. Good luck. I'll just have a gladiator occupy them all and rotate T2 nukes on them, have archers wide volley across the entire row of them which is the most likely pattern they'll settle on to try to kill your tank, compound dot's on them, and have thaumaturges help out.
In that setting where AoE damage vastly outweighs the importance of tanking, the marauder is simply an inferior AoE'er. Better to get a real tank and real AoE'ers and leave the marauder out.
I already said that marauders who think they used to shine at the multi-mob NM camps were kidding themselves. I'm not kidding. Get a real tank and a real AoE class. Those are the people who shine at those camps, not marauder. Marauder just kindof suffices at both.
Being the best inferior job at both the required roles in a fight does not equal shining in a fight. Gladiato+1st class AoE'ers > Marauder trying to do both while the real AoE'ers spend too much time curing them.
Off-tank=useless role that no one needs you for. Sleep the adds.
Fact remains that there is NO situation where a marauder shines. The only situation that the job thinks its good at, it's not. Marauder tries to combine it's only two remotely pheasible claims into a situation where it shines, and in that situation they're just inferior at everything they do, which is tank and AoE.
Being a 2nd class tank and 2nd class AoE'er is never going to combine to get you something that's worth more than a 1st class tank and 1st class AoE'er working together. It's just not going to happen, guys. 2nd best is gimp.

Reply With Quote






