Quote Originally Posted by Peregrine View Post
They didn't realize it. The developers slackened their design to accomodate the lack of tanks around, and that tanks were FFXI's prima donnas. They slackened it to the point where gladiator became nothing but the token endgame tool, and that was fine because endgame had more than enough of them by then.

It wasn't due to some new amazing discovery of the untapped potential of warrior. The devs specifically enabled alternative tanking for that game because it just didn't matter any more.

You can't do that to this game within a year of its inception--just resort to who the hell cares any more mode.
im talking before they went past 75, and it wasnt so much who the hell cares, as much as people stopped following one formula, and started learning how to work the system their selves, monk always had high evasion, and counter always came before shadow use, as well as monk having the most haste gear these tools were always there, people were just too scared to try to tank, or try to tank without using voke. Rdm always had potential with massive amounts of mp, excellent defensive skills etc. Its just when people get experienced in a game they start really understanding the jobs instead of following blueprints telling them exactly how to play, and who is supposed to do what. Also at the end of the day, winning is winning, you can use whatever technique you want, as long as you can win