I hope that the battle designer feels badly for what happened to meleers for the first three years of the game, how it set them up to be second class citizens to mages, tanks, and rangers. I hope even more that he knows precisely what he did improperly. Archer was designed with the same exact problems that led to ranger running FFXI for years. Mages, not so much luckily.
The concept of marauder being a multi-mob tank honestly won't ever work. A marauder can't tank more mobs than a gladiator, so the mobs would have to be numerous and weak for marauder's AoE meleeing to ever make it come out on top. And even if it is, you're better off getting the BEST tank--gladiator--occupy them wile the BEST Crowd controllers-thaumaturge and conjurer--nuke them all down. Marauder, the 2nd best tank and 3rd, arguably 4th best AoE'er is just inefficient and insufficient for that job. If the enemies ARE numerous and weak, a pack of archers could make such quick work of them that before steadfast even activates, they're not even a large group any more. Half of them are dead.
Thus, the marauder becomes useless at any group of mobs it COULD tank because an archer group could just end them immediately.
The inescapabilities of being a meleer go for this game as they went in FFXI. You are either a good DD or you're not. Warriors don't get points for being off tanks. Samurais don't get points for being skillchain specialists. Thieves don't get points for hate control. Dark knights don't get points for spike damage. Monks don't get points for parry and HP. You are either good at DD, or you're a gimp job, because THAT is your only viable role, and the only thing about you that matters to anyone.
Marauder needs overhaulled at its core. Archer can not outdamage it, otherwise there is ZERO point in marauder. You'll get a dozen marauders hop in this thread and scream about how great they are at tanking and crowd control, and no they're not. They will never be, otherwise it's GLADIATOR that will need massive enhancements. Marauders can not win the fight they are destined to lose here. They are NOT tanks. They are NOT crowd controllers. They are NOT AoE'ers. They are bad at all of those things, because other jobs already own that position.
There is no point in letting a marauder tank if you have a gladiator, because all marauders really do when they tank is keep a mage, the true AoE damagers, from nuking as often as it would because marauder isn't as good a tank and demands more cure attention.
It pains me to correct marauders that over-play the job on the board here, but being a fanboy of the job isn't going to save it. Didn't save DRG. Didn't save THF. Won't save this mess. When they claim that they shined at the old Braggodocios and dodore camps: Honestly no they didn't, as their healer talking here. Marauder would do when there was no gladiator around. That's about it. I could keep one alive. I could still kill the brags faster with a glad tanking them than a mrd.
Let's put it this way...at the oldschool HPBB camp where marauder "shined" as a thaumaturge healed him...would actually go better if the thaumaturge tanked and the marauder healed HIM.

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