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  1. #11
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    Join Date
    Mar 2011
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    Quote Originally Posted by Physic View Post
    well if the dunegeons have a decent amount of multi mob battles, a marauder can do pretty good damage, and is better at holding multiple targets hate.
    But overall, the current trend is towards archer, and unless monsters have much more hp, people will probably still be better off blowing them up with archers, and running around kiting the links till other archers can blow them up.
    Nope. If the dungeon has a ton of mobs dynamis style, even more favor to the archers who can spike damage them en mass by using running time as power storage. There won't BE crowds for good teams. The four archers will reduce that group of 5 ixal to 2 ixal in one shot and a flurry of ridiculous ws spamming from the multishot TP. Then the mage can just sleep one ixal while the other is mowed down.

    Fact remains that a marauder can't tank more mobs than archers can immediately remove from the picture, so there's no point in bragging that they can occupy a bunch of mobs. You can't really reinvent crowd control in MMOs. You either spike them down to size, or you sleep them.

    Tanking them isn't going to be the choice, and if it is...Gladiator. Me plus a gladiator > damage and better crowd control than me plus a marauder. Why? Because I'm a better AoE DD than a marauder is, and the marauder wastes my MP and time curing it more than the gladiator does. Thus, that team is just inefficient.
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    Last edited by Peregrine; 05-17-2011 at 02:28 AM.

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