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  1. #1
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Duelle View Post
    If this is in the context of what I mentioned, I mean more as "ability does A, and C and D are additional things when in stance". Doesn't have to work exactly like steadfast. I've never been good at two-hander design, but something along the lines of:

    Pillager's Grip: Offensive oriented stance. Emphasis on STR, granting accuracy and attack speed bonuses.

    Seadog's Guile: Defensive oriented stance. Emphasis on VIT, granting defense (mitigation and evasion to make up for MRD's lack of a shield) and Enmity bonuses as well as the passive trait Vengeance (basically Counter, but the MRD would still have to be hit for it to proc, rather than traditional Counter that entirely negates the enemy's attack).

    Both stances cancel each other out, and MRD-native abilities have bonuses to damage when in the former, enmity bonuses when in the latter. Very rough ideas, but that's the jist of it.
    I would be happy with something like this. I just want my marauder to be an all out DD. But to make your suggestions more balanced the pillagers grip would have to also lower your VIT to make you a little more squishy to off set your newfound power.

    And the defensive grip would need to do the opposite and lower your strength, so now you can tank but not do very good damage.

    Im hoping marauders job will be warrior with either a stance system like this so i can choose to be DD or just have warrior be an all out DD job and scrap the tanking aspects of marauder.
    (1)

  2. #2
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    What confuses me is if MRD is so bad why does Prickgrine continue to level it?
    (2)

    Abyss: Welcome to a Higher Quality of Nerding™

  3. #3
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Grundy View Post
    What confuses me is if MRD is so bad why does Prickgrine continue to level it?
    What confuse me is why he thinks anyone cares about his opinion.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I'm sure both of you spend much of your lives confused.
    I play marauder because I like heavy DDs.
    Hopefully it unlocks warrior or berserker, and not party ***** corsair.
    Marauder also needs players like me. It's sure as hell not going to survive with the first generation fanboys of it pretending it's worth taking anywhere.
    (1)
    Last edited by Peregrine; 06-17-2011 at 02:47 AM.

  5. #5
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Peregrine View Post
    I'm sure both of you spend much of your lives confused.
    I play marauder because I like heavy DDs.
    Hopefully it unlocks warrior or berserker, and not party ***** corsair.
    Marauder also needs players like me. It's sure as hell not going to survive with the first generation fanboys of it pretending it's worth taking anywhere.
    They have a solid point, while you go on here to not only help them prove it, but also you contradict not only yourself, but intelligence as a whole.

    How does one play a "tank" class by definition ? Then go on to justify the reason one plays it as saying you like playing a heavy DD ?
    (1)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Coglin View Post
    They have a solid point, while you go on here to not only help them prove it, but also you contradict not only yourself, but intelligence as a whole.

    How does one play a "tank" class by definition ? Then go on to justify the reason one plays it as saying you like playing a heavy DD ?
    Pretty easy when you refuse to recognize it as a tank, actually.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    412
    Four things I would like to see for MRD

    1. Restore Maim back to the way it was.
    2. Restore our HP back to the way it was.
    3. Give us a Power Up ability that can stack two times like Multishot that gives our next attack a 50% increase in dmg.
    4. A weaponskill similar to Maim that reduces the mob's attack power, call it Cripple or something.
    (0)

  8. #8
    Player
    CptGrimlock's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Trunksplitter: Obtainable rank lowered from 2 to 1
    Bloodbath, Bloodbath II: Recast time lowered from 60 to 45 seconds
    Storm's Path: Restricted to use by marauders,TP cost raised from 1000 to 1500,Potency increased,PC motion changed
    Broad Swing: 30 second recast timer implemented
    Heavy Swing: 60 second recast timer implemented,Attack power bonus increased
    Full Swing: 60 second recast timer implemented,Attack power bonus increased



    Im REALLY liking these changes!!!
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Quote Originally Posted by CptGrimlock View Post
    Broad Swing: 30 second recast timer implemented

    Im REALLY liking these changes!!!
    I'm liking standing around waiting for 4.5 seconds only to miss, multiple times in a row, especially when everything that gains TP has huge recast timers.

    I feel like marauder wasn't rebalanced for auto attack considering their huge delay and lower accuracy; they just shoved the same general changes across ever class and shafted us in the process.
    (0)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by DAOWAce View Post
    I'm liking standing around waiting for 4.5 seconds only to miss, multiple times in a row, especially when everything that gains TP has huge recast timers.

    I feel like marauder wasn't rebalanced for auto attack considering their huge delay and lower accuracy; they just shoved the same general changes across ever class and shafted us in the process.
    Holy ****, is that really the delay on MRD weapons? That's. . . f'ing absurd.
    (1)

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