Debuffs tend to not "stick" as much when using them on a melee class (Because melee weapons have piss poor m.acc)I would say that INT can be sacrificed if you are a meleer. However, I think that a meleer converted to 1 mnd and 1 pie is a rookie mistake. A meleer's magic accuracy is much higher than its magic potency for a reason: they want you to use some magic if you have it. Debilitations that use piety are viable on meleers: slow, paralyze, blind, dia, siphons. Ideally, the best meleers are all DRK hybrids.
And as far as MND goes...I can main heal a party as a marauder. It's that silly.
My marauder can cure III for 515 points of health at 40 and sleep an add. Is that really worth forgoing for 150 str? Is dia, that lowers the mobs' defense? Thauma's got better things to do than make you better at attacking. Meleers should honestly cast dia slow paralyze and blind themselves, which would beat their str dex specs in terms of output AND utility, and free up the mages to focus stricktly on potency-related abilities that the meleers can't do.
But on the other hand, I can't for the life of me incorporate meleeing abilities into mage'ing. Sucks!
Also, MRD can only single target heal, making them less than adequate as the party healer in most situations
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