Quote Originally Posted by Nero View Post
To prevent people from making pure op-items like this:



There has to be a cap, or you will have a system which is not balanced at all.
With the way 2.0's melding system fails you can use that picture for your argument. What that picture doesn't show is likely how many times that person had to completely lose all materias, catalysts, and the armor itself in 1.0. When you failed in 1.x everything was lost, not just the materia/catalyst. Not to mention Tier IV melding on second chance at best was 16-20%. It was an exponential decrease in % every additional materia added. People that spent the time spirit binding endlessly and spending vasts amounts of gil to get that gear earned it by a huge cost of time/money/patience.