Warning: Long, post ahead. I tend to ramble on.
So, I've been thinking. As things stand, SE are going to have to, eventually, either have a whole reshuffle of the job/class system, or introduce more jobs. This post is in, of course, the Healer forums, so we can ignore the Arcanist here, as it already has two jobs, which are decently different enough. So let us focus on the CNJ/WHM.
The Conjurer is a healer. There's no way round that. It's a class with very little offensive potential- Cleric Stance, Stone, Stone 2, Aero, Aero 2 and Fluid Aura being its only offensive abilities- with a lot of healing and some utility.
The White Mage is also a healer. Divine Seal, Benediction and Regen are all wholly healing. Presence of Mind is great and should be kept as is (although a shorter cooldown would be nice), and then there's Holy. Holy, as I'm sure you're all aware, has no place in the real world. It's a lore spell, a throwback to previous FFs, and no sane WHM uses it ever.
So what HAS the White Mage got, what spells does it own that would make you choose White Mage were there an alternative? Regen and Benediction. The two other spells are nice, Divine Seal being quite incredible, but truly, Regen and Benediction are better. And Regen isn't so fantastic you couldn't drop it.
So I propose a small reshuffle. Give Conjurer Holy. Swap it out for Medica 2. I'd personally have it like this:
Conjurer learns its abilities just the same, except Aero 2 is at level 42, Holy is at level 46, and Cure 3 is at level 50. Sidenote: Cure 3 needs an AoE range buff, especially in the case of this reshuffle.
White Mage learns Medica 2 at level 45.
This gives a REAL reason to pick White Mage over just Benediction, were there an alternative possible. More importantly, it gives CNJ some more offense and less pure focus on healing. Now we can finally move on to where this thread is going. I want this because... wait for it... I want the CNJ's second job to be a DPS.
Yes, that's right. A DPS. And for this, the CNJ needs a little more offense, and a little less healing. Exactly what I arranged above.
Now, I have no idea what you'd call this new job. I was thinking maybe Witch Doctor, or Plague Doctor. Something along those lines. Essentially, a less extreme Summoner, in that they have significantly more healing, and less DPS.
I was thinking about this for a while. How on earth could the CNJ get a job that wasn't pure healing? I mean, if it got a healer job, what would it do? WHM has burst heals, SCH has mitigation? There's probably some more variations on healing, but I couldn't think of any. So I thought of making it a tank. Someone who sat there healing every hit they took. It would be simple enough- give the new job an ability that doubles enmity earned from heals or something. But it'd be boring. So perhaps a DPS...? But how would you change a class so heavily healing focussed into a DPS? So I thought of the reshuffle above, and set to thinking. And then it hit me.
Zombie. I think the CNJ should, eventually, get a new job. And it should be very heavily focussed around Zombie. This is a spell that has appeared in most (if not all) FFs that reverses healing effects- healing spells deal damage, and other spells like Doom, Death and Raise do pretty much the exact opposite.
Unfortunately, this is as far as I can think. I'm not proposing other spells for this job, simply because I can't think of any. I'm also wondering if this is OP because a CNJ's heals are pretty potent, and also status effects have diminishing returns (and therefore the Zombie spell should either ignore this or have a small DoT applied- perhaps if this were the case, the small amount of constant healing provided by the DoT would balance with the CNJ's high potency spells and would thus make it a balanced DPS). Of course, this is really just a thought I had that I had to write down, and so it really isn't very well thought out.
But what do you think? Is a Zombie-based DPS class for Conjurer a good idea? I'd love to know.