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  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60

    Limit Break Animation and Applied DMG to far apart.

    EDIT The Delay between the Animation and when the Damage is applied is to long. There is nothing wrong with the Animation Itself its the Delay between when the Animation goes off and the Damage is Applied to the target.

    I've noticed it before today many times. But today was the breaking point for it, So I was doing WP with some new ppl in DF the Tank couldn't keep hate off of me at the last boss the SCH,BRD,PLD all died LB2 was ready to go and I popped it, It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run.

    Please Fix this if there aren't already plans to do so.

    Quote Originally Posted by Darken View Post
    I sort of agree with the OP here. This is not about the animation lock, positioning, timing, ect. More or less, once the cast bar has completed the damage should be applied. The extra 3-5 seconds of animation delay after the castbar completes is unnecessary. The main issue is that the LB is consumed, but the damage is not always applied due to death during the animation. If the cast should take a certain amount of time, it should be included in the cast time.
    Thanks cause this is indeed the problem.

    Quote Originally Posted by Garnatian View Post
    It's mainly an issue for MNKs as there's a large chance they will lose their Grease Lightning stacks, which equates to around 30-40% DPS loss.
    Best time to use it is right after reapply GL then you still have time after the LB to keep GL up

    Quote Originally Posted by FatherKolgrim View Post
    wrong...after fighting a boss for 5-10 min and you do not know its rotation when it safe to use Limit Break then you are not the one that should be using LB. This is not even a issue you just want a instant i-win button
    Ok I don't think anyone even read a thing I posted. I didn't ever say I wanted a "Instant I-win button" WTF are you people going on about. So in a party with a PLD BRD SCH my MNK I should not use the LB GTFO

    Quote Originally Posted by Trasias View Post
    Your issue, isn't everyone's issue.

    It should be used as a last resort, or a means to inflict heavy damage. If you think your Monk should be able to inflict 3,000+ damage to a single mob with one punch, and not a combo'd Limit Break attack, then you sir are playing the game wrong and understand nothing of the Lore and concept of a MELEE DPS.

    "It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run".

    What does Lore and Concept of a MELEE DPS have to do with using a LB?

    Quote Originally Posted by FatherKolgrim View Post
    like i said you do not know how to use it, waiting for everyone to die then deciding is perfect time to LB, thank you for proving my point <3 and if you would have manged your own threat it would not have been a problem

    hmm let me predict your next post "Please Nerf WP"
    See again you didn't read. I've done that run 20+ times ( I didn't post that) anyways LB2 would have killed the boss I'm 100% sure. I know how to control my hate, I even jumped off the boss to help the BRD kill the adds (thinking that would help the pld build hate) and then I took hate after 2 rotations so me not knowing threat was not the issue. And again I hit the ground to finish the LB but because the delay in the animation and when the damage is applied I got hit with EG and died when in fact it should have killed him.


    Oh and no they don't need to nerf WP. I like it can do it in 20mins, So its a nice alt to burning Castrum/Praet. But thanks for your concern.
    (10)
    Last edited by Arkista; 10-23-2013 at 06:00 AM.

  2. #2
    Player
    ValVae's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    80
    Character
    Khal Amari
    World
    Hyperion
    Main Class
    Lancer Lv 70
    For something that does as much damage as a Limit Break does...

    I think the animation time is just fine.
    (14)

  3. #3
    Player
    Trasias's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    89
    Character
    Trasias Amad'arlyn
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arkista View Post
    I'm sorry if this has been posted before but the Limit Break Animation is to long for a DPS.
    I've noticed it before today many times. But today was the breaking point for it, So I was doing WP with some new ppl in DF the Tank couldn't keep hate off of me at the last boss the SCH,BRD,PLD all died LB2 was ready to go and I popped it, It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run.

    Please Fix this if there aren't already plans to do so.
    Your issue, isn't everyone's issue.

    It should be used as a last resort, or a means to inflict heavy damage. If you think your Monk should be able to inflict 3,000+ damage to a single mob with one punch, and not a combo'd Limit Break attack, then you sir are playing the game wrong and understand nothing of the Lore and concept of a MELEE DPS.
    (5)

  4. #4
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    It's mainly an issue for MNKs as there's a large chance they will lose their Grease Lightning stacks, which equates to around 30-40% DPS loss.
    (3)

  5. #5
    Player
    FatherKolgrim's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Larsa Coyan
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    wrong...after fighting a boss for 5-10 min and you do not know its rotation when it safe to use Limit Break then you are not the one that should be using LB. This is not even a issue you just want a instant i-win button
    (1)




  6. #6
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    What's a limit break? As a WHM, I have never actually used one after 228 dungeon runs so far..../envy DPS.
    (0)

  7. #7
    Player
    FatherKolgrim's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Larsa Coyan
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    like i said you do not know how to use it, waiting for everyone to die then deciding is perfect time to LB, thank you for proving my point <3 and if you would have manged your own threat it would not have been a problem

    hmm let me predict your next post "Please Nerf WP"
    (0)




  8. #8
    Player
    Darken's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    69
    Character
    Darken Snowe
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I sort of agree with the OP here. This is not about the animation lock, positioning, timing, ect. More or less, once the cast bar has completed the damage should be applied. The extra 3-5 seconds of animation delay after the castbar completes is unnecessary. The main issue is that the LB is consumed, but the damage is not always applied due to death during the animation. If the cast should take a certain amount of time, it should be included in the cast time.
    (6)

  9. #9
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Darken View Post
    I sort of agree with the OP here. This is not about the animation lock, positioning, timing, ect. More or less, once the cast bar has completed the damage should be applied. The extra 3-5 seconds of animation delay after the castbar completes is unnecessary. The main issue is that the LB is consumed, but the damage is not always applied due to death during the animation. If the cast should take a certain amount of time, it should be included in the cast time.
    Quoted for emphasis.
    (4)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #10
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    If the limit break has been spent the damage should have gone through. This is obviously a flaw within the game, if you had still had the limit break after death then I think that would be acceptable but to use the limit break to no affect seems bugged. Animation lock sucks, it was such a huge issue in 1.0.
    (4)

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