EDIT The Delay between the Animation and when the Damage is applied is to long. There is nothing wrong with the Animation Itself its the Delay between when the Animation goes off and the Damage is Applied to the target.
I've noticed it before today many times. But today was the breaking point for it, So I was doing WP with some new ppl in DF the Tank couldn't keep hate off of me at the last boss the SCH,BRD,PLD all died LB2 was ready to go and I popped it, It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run.
Please Fix this if there aren't already plans to do so.
Thanks cause this is indeed the problem.
Best time to use it is right after reapply GL then you still have time after the LB to keep GL up
Ok I don't think anyone even read a thing I posted. I didn't ever say I wanted a "Instant I-win button" WTF are you people going on about. So in a party with a PLD BRD SCH my MNK I should not use the LB GTFO
"It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run".
What does Lore and Concept of a MELEE DPS have to do with using a LB?
See again you didn't read. I've done that run 20+ times ( I didn't post that) anyways LB2 would have killed the boss I'm 100% sure. I know how to control my hate, I even jumped off the boss to help the BRD kill the adds (thinking that would help the pld build hate) and then I took hate after 2 rotations so me not knowing threat was not the issue. And again I hit the ground to finish the LB but because the delay in the animation and when the damage is applied I got hit with EG and died when in fact it should have killed him.
Oh and no they don't need to nerf WP. I like it can do it in 20mins, So its a nice alt to burning Castrum/Praet. But thanks for your concern.