I never understood the whole 'illusion of choice' argument. Fuck that. I don't give two shits if something isn't optimal as long as it's viable

I'd take unbalanced variety over balanced homogenization any day of the week. Was XI's job system incredibly unbalanced? Hell yeah it was. Was it a lot more interesting and varied than ARR's? By a fucking long shot. Which is sad because the whole definition of the armory system is customization, yet they went and restricted it to the point of it basically not existing.

And it's not just skills, but gear as well. It's so sterile and linear in progression. There's no unique gear with interesting traits or stats. It's all the same with slightly increasing numbers. It's fucking boring.