Quote Originally Posted by Steeled View Post
RDM also tanked, as you know.
Through an oversight in enmity gained from spamming enfeebles (which got readily nerfed).
It was the original soloer
Which a responsible developer team would have nerfed to the ground within hours of it being discovered, not used as an excuse to not fix the job in ways it actually needed fixing.

Six years and still waiting for melee fixes that won't come, to the point I'm asking SE for a fitting Red Mage in a game completely separate from FFXI just so that I can bury the hatchet.
If I know I'm playing with a weak healer, I might want to gear/"spec" for that.
The correct answer is "kick the weak healer or play around their weaknesses to minimize them", not "change your class' performance to compensate for them".

It's one thing to help out the healer in a dire situation (I've thrown off heals on stuff like the dragon in AK and HM garuda) without sacrificing your role. It's another to do part of the healer's job for them.
Balance between jobs? Like how Warrior and Paladin are balanced?
WAR and PLD's problem comes from not enough being done to have a standard tank kit, and hopefully that will get addressed soon enough.
How Scholar and White Mage are balanced?
Shiyo already answered this, but SCH and WHM are close to if not perfectly balanced.
How Dragoon and Monk are balanced?
In the hands of people who know their jobs very well yes, MNK in particular can produce exceedingly good DPS. It's one of the few jobs that have a steep learning curve (though even I will agree with Greased Lightning needs more uptime through a duration extension).