I posted this a while back. Had a few more skills since then but it should give you a good idea.
1st cross-bar:
2nd cross-bar:
The fists is activated less regularly so I like to put it there so I can change on the fly. The empty spots in first page is for Dragon Kick and One Ilm Punch. I plan to level up dragoon for Blood for Blood as well but that's what I got so far and it works great. Mantra and Perfect Balance will be on page 2 in buff section. Maybe change around for Howling Fist depends on how useful it is.
Edit: to the post below, I've seen some time in highly congested FATEs.
I created a few macros for my rotation that I find works pretty well on the gamepad. I have my flank based abilities on circle & square, and my rear abilities on X/triangle. It's easier for me to remember this way as left/right for flank, up/down for rear.
I have Snap Punch+Twin Snakes on one macro, and Demolish+True Strike in another macro. You put Snap Punch/Demolish first in the macros so that they get executed if you're in the coeurl form, TS/TS if in raptor, and nothing otherwise. I then put the TS buttons in a flat action bar that I drag near the crossbar so I can see what step I'm at in the combo. I don't have dragon kick or bootshine in the macro because lag can cause them to get executed and screw up my rotation.
With this setup on only four buttons I can execute any of 6 abilities depending on situation & position. I also have my other cooldown abilities macro'd, like Mantra + Second Wind, Featherfoot+Keen Flurry, etc. I just button pound those to execute both abilities and save bar space.
Here's my Snap Punch/Twin Snakes macro, it's really pretty simple.
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
You will want to turn off command error messages in your chat log or you will spam yourself using these macros.
Last edited by Splitpea; 10-14-2013 at 11:41 PM.
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