On the flip side, the sense of actually fighting stronger bosses is diminished if you're going to fight them in the same gear you got to begin with. And no, "more gearing options" might seem interesting, but it won't matter a lot if you can tailor to get a bit more HP, make your weapon fiery, sprout rainbows from your butt or whatnot, in the end, with how the game runs, there's going to be an optimal set anyway and you'll just stick to that while you plow through fights in the same gear, with no sense of being rewarded at all. Of course, you could fundamentally re-design combat in the game and force people to have specific sets that are the best for each fight, but I don't really see what that would accomplish. It's not really any more interesting to have sets that are best for each boss, best for the day of the week or best for if it's raining outside or if it's sunny compared to just having one set that is best for combat over all. There's no thought or interesting customization there either, what's best is best. It would just be a different kind of grind.

I think requests of this kind are simply down to people that can't cope or keep up with change. They feel if they got something good, it should remain good for the rest of the game. A sort of expression for the feeling that they are every bit as great as the hardcore guys that always keep up to date with their gearing, just except for whatever reason they can't keep up to date with their gearing. In a genre whose PvE aspect is defined by gathering stronger gear to overcome stronger foes.

Requests to simply level the competition by removing any gearing progression is understandable from that standpoint.