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  1. #61
    Yea I agree Nekodar, I don't mind either and I can't see myself gearchecking anyone but myself in a party unless it ruins completion objectives for the rest of the ppl in the party. My issue is since they have Ilevel and plan to add gear score as a requirement for content, they should provide a route that prepares players for it. As it is, it is hard to blame people for taking the easy route up to that point when the game does not shape or motivate the player to do otherwise.

    It also goes as far as inventory expansion because if you actually min/max upgrade gear at every opportunity from early level, it can hit your inventory hard wtih gear that is not even spirit bonded in some cases because you leveled out of it so quickly. It goes as far as making low level materia melding actually matter to people. It also goes into crafters having a wider and more diverse market to sell below lvl50 gear with melds.
    (0)
    Last edited by MStowastiqVahlshdeh; 10-14-2013 at 04:33 PM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  2. #62
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Actually, i level was derived as a way to at-a-glance see if a player had enough gear to do content. This really was only necessary if you were filling one or two slots in a raid if you had people missing. The only time you saw people requiring gear over the content they were doing, were bads trying to compensate for lack of skill, or they truely didn't know what the score meant.

    I am not sorry to see this in, then maybe people would be able to Duty finder titan(or even ak), at least then it would just be skill, and not somebody in full level 40 greys causing wipes.

    And btw, stop acting like vertical gear progression is bad. The OP literally has asked for no vertical progression, and in another post complained that the game was too standardized (what horizontal progression does). Gear is something you get as a reward for doing content, that you can use to do more challenging content. If there is no progression the game would of been beaten by the masses already. If you want fast game play, go rent a console game.
    (0)
    Last edited by Aegrus; 10-14-2013 at 04:52 PM.

  3. #63
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    iLvl is important so people can say: Must have iLvl 90 or go away.

    People wish to discriminate in an easy and simple manner to ensure the highest probability of winning with the least amount of effort.

    If we wish to get rid of iLvl we will have to change the player base to desire something other than 'more uber gear rawr'.
    (1)

  4. #64
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jocko View Post
    XI didn't have iLvl. It also maintained it's level cap over a looooooong period of time. Gear in that game was often situational, some pieces doing elemental damage, different attack damage types (slashing, blunt etc), had innate skills on it for different situations (Carbuncle Mitts, a piece of gear that made summoning Carbuncle have 0 upkeep cost or Kraken's Club, something that had the chance to proc several hits per attack), and there were pieces you could get as low as level 7 that could remain in slot up at cap. It made collecting gear actually -feel- meaningful

    it was far more interesting than the linear scaling we have now. That's what I want to see in XIV
    Ya but you could do endgame with more then 30 people in FFXI so not everyone needed great gear. FFXIV is max 8 you can't count crystal tower as endgame. Seeing how they made it more simple and even added to the duty finder so more wide of players can enjoy and get items then again crystal tower was made as a stepping stone for coil so ya. FFXIV is tier progression and Ilvl is part of the system i think it late to change it now. Even tho i love to see item that i can use from 11-50 it just not that type of game. FFXI days are long gone this is how games are done. Too a game come around and become top in the market and make a new stranded.
    (0)
    Last edited by Zenaku; 10-14-2013 at 05:03 PM.
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  5. #65
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    the thing that concerns me bout ilvl and gear scoring is this:currently for scholar darklight cowl is inferior to vanya robe because whm and sch have slightly different needs. if this continues all gear past a certain point needs to be JSE.
    (2)

  6. #66
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I wonder if it will one day be possible to upgrade an iLvl of a gear (say through material).
    I also find it odd that my ILvl is determined by my weapon, reagardless of the rest of my gear. I can be iLvl 70 (moogy stick) and have nothing of value on the rest of me.
    (1)

  7. #67
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Asiaine View Post
    iLvl is important so people can say: Must have iLvl 90 or go away.

    People wish to discriminate in an easy and simple manner to ensure the highest probability of winning with the least amount of effort.

    If we wish to get rid of iLvl we will have to change the player base to desire something other than 'more uber gear rawr'.
    Sorry, but it's not a personal preference. It's simple math.
    I joined AK. We went to the first boss and failed, twice. Not enough firepower. We couldn't even bring it below 50%.
    Then i checked our other DPS, a BLM. Full AF, weapon 44. OK, I said, let's check the rest… lv 15 - 18 jewelry and a lv 1 ring.

    When I told him "try to get some better equip pieces " he dared to reply "I'm here for that reason". You cannot just FATE your way up to 50 and join DF equipped with such things.
    So, if people are not able to comprehend simple requirements by themselves, it's good that iLevel is there and that DF will have it as a requirement.
    (0)

  8. 10-14-2013 05:13 PM
    Reason
    nvm

  9. #68
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Jocko View Post
    It's nothing but a feature that railroads itemization into a very dull linear path, and breeds a very gear elitist community as a result. It's sad when people are looked at as nothing more than a number next to their gear

    Horizontal progression is a far more interesting design style
    no, "horizontal" progression sucks because you're expceted to have like 100 pieces of gear to play one job/class. This leads to inventory nightmare and needing complicated macros to change gear all the time. This coupled with the fact that gear swapping isn't allowed in combat.

    What is really needed is more special stats / extra effects on gear to create more options within the same ilvl range. You don't need to "remove" ilvl to have options, and removing it won't change that some gear is better than others and the elitists will always demand the mathematical best regardless.
    (0)

  10. #69
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Let me make a comparison to a game where all the gear has the same stats and requires modification (eg materia, +1,+2, etc) to become more powerful. In this game everyone wears whatever they like or feels the coolest.

    However because upgrading something that only provides 2 points of defense into something that provides 20, requires the equivilent of "spiritbond" 7 times, and each enchant risks destroying the item completely, you only end up with a 1% chance of ever having a fully upgraded, enchanted item, and even then...

    The game soaks you for repair costs which also have a chance for complete destruction. The game stops being fun when an item you just spent a month taking care of is destroyed by the 99% success rate repair option falling into the 1% fail.

    So no, I don't like other games upgrading/repair systems. FFXIV's doesn't waste your time if you don't want to. But the cost to this is everyone at endgame winds up with exactly the same gear and thus looking almost exactly the same except for their face.
    (0)

  11. #70
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    what we need is more pieces with Enhanced : X skill , that what makes items worth it, gaining 2 stats here 3 there and 1 over there is meh....

    why relics+1 dont enhance 1 of the JOB skills?

    enhance Flare: flare now make your next spell 100% crit....

    Enhance : River of blood , 50% chance of letting Bard cast misery end w/o health restriction

    enhance Cure : chance on heal to proc a instant cast stoneskin
    (5)

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