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  1. #11
    Considering gear score gating will soon be patched into Duty Finder for some content, I think Ilevel is appropriate and needed.

    However, they need more training content in early levels that is in the quest line. I mean more than that one gear check quest we currently have -but similar to it and more elaborate. It should explain the differences in Ilevel, stats, definitions of the gear tiers color structure and add it to the materia meld questlines too.

    Why? So that people know it is there, get into the habit of appropriately noticing the importance of gear level and gearing their characters long before they ding 50. The way it is now, unless you like spending gil on armor you actually don't need to complete content and don't mind frequently upgrading with the blind speed that we levelup in this game, the "because you can" easiest route factor comes in and people don't upgrade gear because they can complete content with gear several levels lower.

    Since gear eventually becomes consequential, they should make it consequential early on so that players are not conditioned to the fact that they can get by with gimp gear, only to suddenly have a rude awakening when they get to higher level content and are kicked/ridiculed/fail/locked out due to gear.
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    Last edited by MStowastiqVahlshdeh; 10-14-2013 at 03:58 PM.

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