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  1. #1
    Player
    Diraco's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Item level flat out destroyed FFXI, removing any reason to do years of old content. The game's a ghost town now. I hope it's handled better here -- can't really tell at this point, since they haven't released a new tier of equipment yet.
    (2)

  2. #2
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Diraco View Post
    Item level flat out destroyed FFXI, removing any reason to do years of old content. The game's a ghost town now. I hope it's handled better here -- can't really tell at this point, since they haven't released a new tier of equipment yet.
    Having an extra set of numbers on a piece of gear didn't destroy the game. They started to push more towards a vertical gear progression, sure. And that would have worked out great for what they wanted, if they had done it a few years back. But the game is old, and the playerbase has shrunk significantly over the years. This would have happened regardless of what they chose to do or when they chose to do it.
    (1)

  3. #3
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reiterpallasch View Post
    Having an extra set of numbers on a piece of gear didn't destroy the game. They started to push more towards a vertical gear progression, sure. And that would have worked out great for what they wanted, if they had done it a few years back. But the game is old, and the playerbase has shrunk significantly over the years. This would have happened regardless of what they chose to do or when they chose to do it.
    FF11 at its peak had 680k players, when abyssea released it was still around 490k, on average only lost 3% a year. After abyssea the game started losing 20% a year, the people who played 11 knew what they liked, if they wanted WoW, they would have been playing it.
    (4)

  4. #4
    Player
    Armond's Avatar
    Join Date
    Jul 2012
    Posts
    10
    Character
    Armond Phoenix
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jeronlmo View Post
    FF11 at its peak had 680k players, when abyssea released it was still around 490k, on average only lost 3% a year. After abyssea the game started losing 20% a year, the people who played 11 knew what they liked, if they wanted WoW, they would have been playing it.
    Source? Sorry when you start using specific numbers I start wanting to see specific evidence.
    (4)

  5. #5
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Armond View Post
    Source? Sorry when you start using specific numbers I start wanting to see specific evidence.
    /sea all and many of the database sites tracked log-ins numbers throughout the day.

    the game lost very little of its population each year, abysea drastically changed the game. That combined with XIV caused multiple mass exoduses.

    Even if there is no 100% definite proof, only SE knows the exact impact. The game went through 2 server merges in about 16months after abysea, that alone is enough to say how many people left. The game went from 2-3k players online at the peaks to only breaking 1k on weekends.

    The majority of the XI's population was extremely against the changes the devs did with abysea and the level increases, and they paid for it with a huge chunk of subs that never returned even after XIV 1.0 more or less tanked.

    XI was an oldschool game. The people who wanted WoW were on WoW. The majority of the players on XI did not want what WoW had. Most of them hated what WoW was doing to the genre. Making XI more mainstream when 99% of its subs were not mainstream at least to me seems like a bad business decision.
    (7)