Results -9 to 0 of 125

Threaded View

  1. #11
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jocko View Post
    You don't have to have gear swapping to make not boring gear

    Alright, honestly it's not the ilvl thing that bothers me, it's just how boring gear is. I haven't played in a week just because DL and AF2 and Allagan stuff is just so boring, there's no thrill to collecting it. Even 1.0 had traits on gear. Ifirt's weapons proc'd fire damage and had high base power while Moogle's weapons proc'd HP/MP regen and had high +ACC

    Now it's just 'Ifirt's weapon is ilvl 60, and Moogle's weapon is ilvl 70 lol'
    So you don't want there to be multiple sets of gear like that guy was saying.....and yet you want gear to do different things so you still have to lug around a lot of different sets/weps? Ya no, you want Guild Wars go play GW, do not drag that into this. Making any gear situational where everything has the same stats but may or may not be better in certain situations requires everyone to lug everything around just to get the best increase for each fight.

    Like it or not mmos have evolved past that, people like seeing an actual increase over their current gear when switching to something else. You say you do not see an increase in getting gear over what you have but I can guarantee you if you actually worked on it at all you'd see that increase. I guess however it's too hard to see it though when you already skipped over most of the content you'd need said gear for by being carried towards the biggest increase you can get(relic, because yes your gear/single max lvl says a lot on that).
    (1)
    Last edited by Pellegri; 10-14-2013 at 01:01 PM.