(cont)
Here, same-ilvl gear will always have the same vit + primary stats. Two-star ilvl 70 crafteds really can't compete with the extra vit/primary stats on ilvl 90 pieces (outside of stacking vit on dps accessories for high-threshold encounters) due to stat caps. Secondary stats will have a little variation within tiers, but it's mostly just picking which piece has the slightly better combination. It's understandable why games go this route- much easier to balance/itemize when the computer just spits out item stats based on a formula. But the only game that seems to have had success with this practice (WoW) releases entire new tiers of raiding every 4 months. That doesn't seem to be the plan here. And while I don't like the soft-gear resets making all previous progress useless, at least that game has a little flavor in itemization with trinket slots.