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  1. #1
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jocko View Post
    It's nothing but a feature that railroads itemization into a very dull linear path, and breeds a very gear elitist community as a result. It's sad when people are looked at as nothing more than a number next to their gear

    Horizontal progression is a far more interesting design style than vertical progression in my opinion. Leaves room to design sidegrade equipment for people to individualize their characters, as well as blurring the line between what gear is acceptable or not for pieces of content, allowing a player's own identity and skill to shine through
    End game players will require certain gear based on stats regardless of ilevel. I hope you're aware of this.
    (15)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Noahlimits View Post
    End game players will require certain gear based on stats regardless of ilevel. I hope you're aware of this.
    Yeah, which is why we have this awesome system called 'Materia' to make gear with otherwise desirable traits but with less stats on par w- Oh wait.
    (11)