End game players will require certain gear based on stats regardless of ilevel. I hope you're aware of this.It's nothing but a feature that railroads itemization into a very dull linear path, and breeds a very gear elitist community as a result. It's sad when people are looked at as nothing more than a number next to their gear
Horizontal progression is a far more interesting design style than vertical progression in my opinion. Leaves room to design sidegrade equipment for people to individualize their characters, as well as blurring the line between what gear is acceptable or not for pieces of content, allowing a player's own identity and skill to shine through
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

