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  1. #81
    Player
    SolviteSekai's Avatar
    Join Date
    Sep 2013
    Posts
    134
    Character
    Mochizuki Taiyo
    World
    Ultros
    Main Class
    Astrologian Lv 90
    in FF11 you had to sit in a giant blob of people waiting for a rare mob to spawn so you could tag it to get good gear.

    It was pure idiocy, and its only saving grace was that the person who got the drop could brag about it.
    (0)

  2. #82
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Probably been said

    But FFXI does have item level, it did before it was just hidden, but now its visible for items level 100+.
    (0)

  3. #83
    Player
    Furio's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Furio Noctis
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Hippies. Hippies everywhere!

    iLevel is here to stay and it will affect access to instances in 2.1.

    Thank goodness.
    (0)

  4. #84
    Player HunkyJimpjorps's Avatar
    Join Date
    Mar 2013
    Posts
    123
    Character
    The Chairman
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    "FFXI didn't have ilvl" is false. It did have item level; it was just invisible and doled out extremely inconsistently, so that you'd get Lv.7 Leaping Boots that outclassed every other footwear until the mid-60s or so. Then, since you could swap gear in content, you didn't even get that "customize how you play through your gear" effect that you apparently want; you'd just bring your entire wardrobe with you and gearswap into the situational gear you needed when you needed it.

    Pre-Abyssea FFXI gear design is the pits. It's not worth romanticizing. I would like some post-Abyssea gear design, though, like the AF3 gear sets that provided job ability boosts and set bonuses as well as common stats.
    (1)

  5. #85
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Warlyx View Post
    what we need is more pieces with Enhanced : X skill , that what makes items worth it, gaining 2 stats here 3 there and 1 over there is meh....

    why relics+1 dont enhance 1 of the JOB skills?

    enhance Flare: flare now make your next spell 100% crit....

    Enhance : River of blood , 50% chance of letting Bard cast misery end w/o health restriction

    enhance Cure : chance on heal to proc a instant cast stoneskin
    I love these kinds of things too. Weapons should often have a fun proc, especially relics. The few set bonuses in game now are boring, such as the GC sets where you get +10 spell speed for example.

    I don't want horizontal progression like some are asking for, because that's just boring and god help me if I spend years in AK for example, farming different pieces due to needing different sets.

    People are blaming WoW for vertical progression, when it already existed. Also, even WoW had fun gear set bonuses, and weapon/trinket/etc procs that make things more interesting. The highest ilevel in WoW was normally your best in slot, but there were always exceptions ♥
    (1)
    Last edited by Mythrella; 10-14-2013 at 09:36 PM.

  6. #86
    Player
    Lexxuk's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    372
    Character
    Wildest Thing
    World
    Twintania
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Furio View Post
    Hippies. Hippies everywhere!

    iLevel is here to stay and it will affect access to instances in 2.1.

    Thank goodness.
    Why thank goodness? I was doing Titan with GC Sword and Kite Shield, I offered to tank and was told "HAHA U KANT TANK HAWHAW" etc, as well as "under geared pally" etc. I main tanked Titan and am now using my Relic Sword and Shield+1. All the restriction will do is show the bad players who believe gear > skill that they truly and utterly suck, whilst keeping out the good players who know that skill > gear. I'd rather play with people with average gear who know their jobs and don't require an average iLevel of 34987 for an easy fight like Titan than be in a dungeon with people who think just cause they have better gear they are gaming gods. All the iLvl restriction will do is show up the bad players, wait, I can't wait for it to appear now, except I'm stuck playing with them >.>
    (4)

  7. #87
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dreamer View Post
    iLevels are symptomatic of a larger problem with the game - gear treadmills are tedious and boring at best. I really hope they either give us some form of horizontal progression or open up the materia system to allow for better (or as would be the current case, ANY) customization.
    There is Customization. Instead of spending Philo Tomes on iL70 Darklight, you can level all the crafters, and buy Philosopher Tomestone items, craft yourself iL70 gear you can then equip materia into.
    (0)

  8. #88
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Johnist View Post
    There is Customization. Instead of spending Philo Tomes on iL70 Darklight, you can level all the crafters, and buy Philosopher Tomestone items, craft yourself iL70 gear you can then equip materia into.
    ...which costs you a LOT more tomes: 9x125 tomes for Potash for one vanya silk. Robe requires one, that's already 1125 tomes. Breeches require TWO. That's 2250 tomes for ONE SINGLE PIECE that is still inferior to DL until you meld it. Can't really count it an alternative, it's currently designed very badly.
    (3)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #89
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Ilvl is just to ease up on how people will ask for what gear you may need to do x raid, dungeon ect. Before wow introduced ilvl people would say you need to have x gear to do this raid as minimum. Gear checks were just more complext but they darn exsisted in every game, you couldnt do black wings lair before molten core back in the day for example, you were expected to get gear to move to the next tier.

    Examples now is how people just hit 50 and believe they can smack down AK with their lvl 44 wep ,af1 and crappy jewelry, ignoring wanderers palace completely which would get them better gear and even weapons to east the transition to ak. Ilvl makes things easier to identify. im glad they are going in the same route as wow having ilvl checks to go in dungeons to deter those who think they can tackle a challange with crappy gear and just be a crutch for the rest of the group
    (0)

  10. #90
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lexxuk View Post
    Why thank goodness? I was doing Titan with GC Sword and Kite Shield, I offered to tank and was told "HAHA U KANT TANK HAWHAW" etc, as well as "under geared pally" etc. I main tanked Titan and am now using my Relic Sword and Shield+1. All the restriction will do is show the bad players who believe gear > skill that they truly and utterly suck, whilst keeping out the good players who know that skill > gear. I'd rather play with people with average gear who know their jobs and don't require an average iLevel of 34987 for an easy fight like Titan than be in a dungeon with people who think just cause they have better gear they are gaming gods. All the iLvl restriction will do is show up the bad players, wait, I can't wait for it to appear now, except I'm stuck playing with them >.>
    Go go anecdotal evidence!

    Glancing at your HP total, your lesser gear was countered by a more skilled/better geared healer. I'm not saying you're bad, in fact quite the opposite you're probably pretty skilled to if you picked up the fight and pulled a good cooldown rotation on your first run through. You need to recognize though that as a lesser geared tank on a fight that's basically tank and spank your gear deficiency was covered by a better than usual skilled/geared healer.

    Of course iLevel restrictions aren't likely to affect Titan Hard mode at all, as they will most likely AND should be bypassed by queueing as a full party just like the role restrictions. More likely it will only really effect entry hard modes and AK where people can duty queue solo and have an expectation of completion.

    Minimum gear level > Skill > BiS gear level
    (0)

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