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  1. #1
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Wouldn't a mixture of the 2 work out? You use the current method when levelling and when you hit max level the other takes over. Then when a expansion hits with a level increase it switches back until max level is hit once more?
    (0)

  2. #2
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    eventually Yoshi and team will HAVE to grow the gears horizontally, as of now it is already experiencing the power creep syndrome.

    I've read that they are still trying to tweak stat balance before introducing gears that alter your skills/attributes/passive abilities. So here's hoping future updates will be so.
    (4)
    Last edited by Dano; 10-14-2013 at 03:28 PM.

  3. #3
    Considering gear score gating will soon be patched into Duty Finder for some content, I think Ilevel is appropriate and needed.

    However, they need more training content in early levels that is in the quest line. I mean more than that one gear check quest we currently have -but similar to it and more elaborate. It should explain the differences in Ilevel, stats, definitions of the gear tiers color structure and add it to the materia meld questlines too.

    Why? So that people know it is there, get into the habit of appropriately noticing the importance of gear level and gearing their characters long before they ding 50. The way it is now, unless you like spending gil on armor you actually don't need to complete content and don't mind frequently upgrading with the blind speed that we levelup in this game, the "because you can" easiest route factor comes in and people don't upgrade gear because they can complete content with gear several levels lower.

    Since gear eventually becomes consequential, they should make it consequential early on so that players are not conditioned to the fact that they can get by with gimp gear, only to suddenly have a rude awakening when they get to higher level content and are kicked/ridiculed/fail/locked out due to gear.
    (0)
    Last edited by MStowastiqVahlshdeh; 10-14-2013 at 03:58 PM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  4. #4
    Yea I agree Nekodar, I don't mind either and I can't see myself gearchecking anyone but myself in a party unless it ruins completion objectives for the rest of the ppl in the party. My issue is since they have Ilevel and plan to add gear score as a requirement for content, they should provide a route that prepares players for it. As it is, it is hard to blame people for taking the easy route up to that point when the game does not shape or motivate the player to do otherwise.

    It also goes as far as inventory expansion because if you actually min/max upgrade gear at every opportunity from early level, it can hit your inventory hard wtih gear that is not even spirit bonded in some cases because you leveled out of it so quickly. It goes as far as making low level materia melding actually matter to people. It also goes into crafters having a wider and more diverse market to sell below lvl50 gear with melds.
    (0)
    Last edited by MStowastiqVahlshdeh; 10-14-2013 at 04:33 PM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  5. #5
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Actually, i level was derived as a way to at-a-glance see if a player had enough gear to do content. This really was only necessary if you were filling one or two slots in a raid if you had people missing. The only time you saw people requiring gear over the content they were doing, were bads trying to compensate for lack of skill, or they truely didn't know what the score meant.

    I am not sorry to see this in, then maybe people would be able to Duty finder titan(or even ak), at least then it would just be skill, and not somebody in full level 40 greys causing wipes.

    And btw, stop acting like vertical gear progression is bad. The OP literally has asked for no vertical progression, and in another post complained that the game was too standardized (what horizontal progression does). Gear is something you get as a reward for doing content, that you can use to do more challenging content. If there is no progression the game would of been beaten by the masses already. If you want fast game play, go rent a console game.
    (0)
    Last edited by Aegrus; 10-14-2013 at 04:52 PM.

  6. #6
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    iLvl is important so people can say: Must have iLvl 90 or go away.

    People wish to discriminate in an easy and simple manner to ensure the highest probability of winning with the least amount of effort.

    If we wish to get rid of iLvl we will have to change the player base to desire something other than 'more uber gear rawr'.
    (1)

  7. #7
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Asiaine View Post
    iLvl is important so people can say: Must have iLvl 90 or go away.

    People wish to discriminate in an easy and simple manner to ensure the highest probability of winning with the least amount of effort.

    If we wish to get rid of iLvl we will have to change the player base to desire something other than 'more uber gear rawr'.
    Sorry, but it's not a personal preference. It's simple math.
    I joined AK. We went to the first boss and failed, twice. Not enough firepower. We couldn't even bring it below 50%.
    Then i checked our other DPS, a BLM. Full AF, weapon 44. OK, I said, let's check the rest… lv 15 - 18 jewelry and a lv 1 ring.

    When I told him "try to get some better equip pieces " he dared to reply "I'm here for that reason". You cannot just FATE your way up to 50 and join DF equipped with such things.
    So, if people are not able to comprehend simple requirements by themselves, it's good that iLevel is there and that DF will have it as a requirement.
    (0)

  8. 10-14-2013 05:13 PM
    Reason
    nvm

  9. #9
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    the thing that concerns me bout ilvl and gear scoring is this:currently for scholar darklight cowl is inferior to vanya robe because whm and sch have slightly different needs. if this continues all gear past a certain point needs to be JSE.
    (2)

  10. #10
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I wonder if it will one day be possible to upgrade an iLvl of a gear (say through material).
    I also find it odd that my ILvl is determined by my weapon, reagardless of the rest of my gear. I can be iLvl 70 (moogy stick) and have nothing of value on the rest of me.
    (1)

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