Sums up my thoughts exactly.HELL NO.
The last thing I want in this game is to have to carry around 40 situational sidegrade items like I did in XI.
BLm alone:
-Enfeebling set
-Nuking set
-Items for day of the week
-Items for weather
-Resting set
-Stoneskin set
-Stun set (fast cast)
-etc.
As it stands the game isn't designed this way either, and never will be, seeing as we can't swap gear mid combat.
I have a spiritbind set of gear on my main, and my highest tier gear, and that is plenty of gearsets for me TYVM.
I don't care about outdated content. Once you've done fafnir for 3 years to get one piece of situational gear, I think it's ok to move onward and let him just poop in the aery.
The only problem I have with the current iLevel gear is i feel it is scaled to high. iLevel 90 gear at level 50 which if based on all the gear you get before hitting 50 would mean that this is the equivalent to what average gear for a level 90 would be is way to high. They should have toned it down and had a max iLevel of 55 or 60 at the most at this point in the game for gear and adjusted the gear accordingly.
Will iLevel 90 gear really last me until I am level 90 or will I be getting iLevel 200+ gear by then.
Item level has nothing to do with character level. Its merely a system to separate items into tiers. As new items are added they are placed into an existing tier or a new tier is created if they are more powerful. There are some gaps in iLevel right now that they can use for side content/quest gear when level cap is increased for example.The only problem I have with the current iLevel gear is i feel it is scaled to high. iLevel 90 gear at level 50 which if based on all the gear you get before hitting 50 would mean that this is the equivalent to what average gear for a level 90 would be is way to high. They should have toned it down and had a max iLevel of 55 or 60 at the most at this point in the game for gear and adjusted the gear accordingly.
Will iLevel 90 gear really last me until I am level 90 or will I be getting iLevel 200+ gear by then.
We know it's a system for tiering but the scaling is all messed up. Because when you're level five and putting on level five required items they're iLVL5. This doesn't start to change until you get to the high 40s and then it just goes completely out of the window.Item level has nothing to do with character level. Its merely a system to separate items into tiers. As new items are added they are placed into an existing tier or a new tier is created if they are more powerful. There are some gaps in iLevel right now that they can use for side content/quest gear when level cap is increased for example.
I'm curious about the same thing AlexiaKidd is; how will iLVL scaling work when a level cap comes out? Is your iLVL90/reqLVL50 Allagan stuff going to be useless compared to iLVL60/reqLVL60 gear or will it stay competitive up until iLVL90/reqLVL 90?
They're probably going to do it in a similar style to other MMOs where the top-end blue/purple gear from the previous level cap will be comparable to the green gears you'll get by the next level cap, or something like that. Whatever the case its likely your best gear right now will be at best mid-tier when they raise the level cap.
Personally I wouldn't be too concerned with that though, the level cap's probably not going to rise until an expansion which probably won't be for another 9+ months, at least.
I'd rather have a WoW gear system (ilvl gearing) than what FFXI had. I couldn't stand people talking **** cause you aren't using certain gear or changing gears when I played FFXI.
Agree with the op, gear chasing gets tiring fast, and is inane.. but hey WoW did it so its great right.....nope Guildwars 1 had the the best setup, no mmo has beaten it not even Guildwars 2..
Sadly these treadmill games aren't worth bothering with these days i guess.
Item level flat out destroyed FFXI, removing any reason to do years of old content. The game's a ghost town now. I hope it's handled better here -- can't really tell at this point, since they haven't released a new tier of equipment yet.
Having an extra set of numbers on a piece of gear didn't destroy the game. They started to push more towards a vertical gear progression, sure. And that would have worked out great for what they wanted, if they had done it a few years back. But the game is old, and the playerbase has shrunk significantly over the years. This would have happened regardless of what they chose to do or when they chose to do it.
FF11 at its peak had 680k players, when abyssea released it was still around 490k, on average only lost 3% a year. After abyssea the game started losing 20% a year, the people who played 11 knew what they liked, if they wanted WoW, they would have been playing it.Having an extra set of numbers on a piece of gear didn't destroy the game. They started to push more towards a vertical gear progression, sure. And that would have worked out great for what they wanted, if they had done it a few years back. But the game is old, and the playerbase has shrunk significantly over the years. This would have happened regardless of what they chose to do or when they chose to do it.
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