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  1. #1
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jocko View Post
    XI didn't have iLvl. It also maintained it's level cap over a looooooong period of time. Gear in that game was often situational, some pieces doing elemental damage, different attack damage types (slashing, blunt etc), had innate skills on it for different situations (Carbuncle Mitts, a piece of gear that made summoning Carbuncle have 0 upkeep cost or Kraken's Club, something that had the chance to proc several hits per attack), and there were pieces you could get as low as level 7 that could remain in slot up at cap. It made collecting gear actually -feel- meaningful

    it was far more interesting than the linear scaling we have now. That's what I want to see in XIV
    Ya but you could do endgame with more then 30 people in FFXI so not everyone needed great gear. FFXIV is max 8 you can't count crystal tower as endgame. Seeing how they made it more simple and even added to the duty finder so more wide of players can enjoy and get items then again crystal tower was made as a stepping stone for coil so ya. FFXIV is tier progression and Ilvl is part of the system i think it late to change it now. Even tho i love to see item that i can use from 11-50 it just not that type of game. FFXI days are long gone this is how games are done. Too a game come around and become top in the market and make a new stranded.
    (0)
    Last edited by Zenaku; 10-14-2013 at 05:03 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    XI didn't have iLvl. it was far more interesting than the linear scaling we have now. That's what I want to see in XIV
    Then go back and play XI, FFXIV is not nor will ever be XI.
    (1)

  3. #3
    Player
    Kluya15's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Kluya Heiral
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jocko View Post
    XI didn't have iLvl. It also maintained it's level cap over a looooooong period of time. Gear in that game was often situational, some pieces doing elemental damage, different attack damage types (slashing, blunt etc), had innate skills on it for different situations (Carbuncle Mitts, a piece of gear that made summoning Carbuncle have 0 upkeep cost or Kraken's Club, something that had the chance to proc several hits per attack), and there were pieces you could get as low as level 7 that could remain in slot up at cap. It made collecting gear actually -feel- meaningful

    it was far more interesting than the linear scaling we have now. That's what I want to see in XIV
    NO SCORPION HARNESS? GET OUTTA MY PARTY
    (1)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Caraway View Post
    Did FFXI do it this way with iLVL gear?
    FFXI didn't have item levels, and it allowed you to switch gear in the middle of combat. People would carry around multiple gearsets, like a set for damage dealing, a set to macro into when pulling off a big weaponskill to take advantage of STR modifiers on damage and then switch back to their other gear, mages would have a debuff gear set and a healing / damage gear set, etc. The gear didn't have every single stat pasted onto it either like FF14 does, so you'd have good ACC pieces, good STR pieces, some gear with Haste, gear with unique buffs like giving you a % to double attack, gear that augmented your job abilities, etc. FFXI was set up in such a way that you didn't replace every single piece of gear each time new content came out, and there was still reasons to run old content for great gear. There were plenty of sidegrade options that if you didn't like one endgame activity, you could do a few others and get comparable gear, and compiling a gear set was a matter of looking at what you have, what you could get, and what stats you needed.

    Conversely, FF14 is just get the best for your level > get your artifact > get your darklight > start working on Coil and myth gear.
    (7)

  5. #5
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Devs have already said that iLvl is intended, and future updates to the duty finder will have built-in gear checks, preventing people with gear below (what they feel is) "minimum" for the fight, from queuing for it.
    (1)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  6. #6
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I love you. Marry me. That is all.
    (0)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  7. #7
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Caraway View Post
    You are going to have vertical progression in any game with a level system, that's a fact and will never change (level systems by design are broken with current MMO design methodologies but that's a whole different discussion). So I personally don't see anything 'wrong' with scaling rewards along a progressive path in the format it's done in this game.

    What I am a little interested in though is how SE plans on growing the game once a level cap hits. Will iLVL just keep scaling as it is now? We're only level 50 but we have what would effectively be a level 90's gear (assuming the scaling is linear). So what are we going to be using when we're actually 90?

    Did FFXI do it this way with iLVL gear? Personally, I've felt that rarity tiers were a better way of dividing gear amongst a similar level, where each rarity/level combination only has so many stat points available for allocation meaning that the highest rarity for a level is the highest amount of stats someone in that level can attain. If more power is needed in such a system then either AAs (alternative advancement, a la EQ, EQ2 for example) or a level increase is required.

    Personally I'm more a fan of the level increase method because then you're actually getting something for your work (in the form of new abilities and potentially new ways to play your character) as opposed to a comparatively boring statistical increase (a +5% DPS gain with the same skills is less fun to me than a +2% gain because you gained a new ability).
    FFXI had mostly Horizontal progression for most of its life, it gelled really well with the decade worth of content that it had and diff BiS gear from diff sources so you never really felt like grinding away at only one thing. A lot of people enjoyed this because you never really felt you were on a hamster wheel grinding to gear cap and waiting for the next update to invalidate your earnings. On top of this the battle system in XI was designed with gear swaps mid battle so while a piece of Gear was BiS for a Weaponskill it wasnt BiS for a spell's Pre-cast set or Mid-Cast set or a Damage Reduction Set or a Idle Set. I personally enjoyed it (as I saw someone describe it) since "each piece of gear felt like a card in a Deck" and you had all these events to get the best gear for a specific purpose so it kept the gear grind rather fun especially knowing that what you earned wasn't gonna get blown out of the water completely, maybe by a few stat points here and there.

    Then Seekers of Adoulin came out and they put one of the Battle Leads in charge of FFXIV 2.0 in charge of XI and we now have Ilvls up to 118 to circumvent breaking the 99 cap so now we have gear with paragraph long stat descriptions and monsters essentially sniping players mid gear swap since when you swap out of ilvl gear you effectively are at a lower lvl.

    That's a oversimplification I'll admit but it's my take on XI's handling of Gear past and present.
    (11)

  8. #8
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alpheus View Post
    snip
    This. Every single word of it
    (2)

  9. #9
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alpheus View Post
    FFXI had mostly Horizontal progression for most of its life, it gelled really well with the decade worth of content that it had and diff BiS gear from diff sources so you never really felt like grinding away at only one thing. A lot of people enjoyed this because you never really felt you were on a hamster wheel grinding to gear cap and waiting for the next update to invalidate your earnings. On top of this the battle system in XI was designed with gear swaps mid battle so while a piece of Gear was BiS for a Weaponskill it wasnt BiS for a spell's Pre-cast set or Mid-Cast set or a Damage Reduction Set or a Idle Set. I personally enjoyed it (as I saw someone describe it) since "each piece of gear felt like a card in a Deck" and you had all these events to get the best gear for a specific purpose so it kept the gear grind rather fun especially knowing that what you earned wasn't gonna get blown out of the water completely, maybe by a few stat points here and there.

    Then Seekers of Adoulin came out and they put one of the Battle Leads in charge of FFXIV 2.0 in charge of XI and we now have Ilvls up to 118 to circumvent breaking the 99 cap so now we have gear with paragraph long stat descriptions and monsters essentially sniping players mid gear swap since when you swap out of ilvl gear you effectively are at a lower lvl.

    That's a oversimplification I'll admit but it's my take on XI's handling of Gear past and present.

    If you're still gearswapping when you have skirmish/delve gear you're doing it wrong. The gear was designed to eliminate that need.
    (0)


    Need somethin' made?

  10. #10
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Laryndra View Post
    If you're still gearswapping when you have skirmish/delve gear you're doing it wrong. The gear was designed to eliminate that need.
    Yes you're right all that fast cast on all the Plasm/Skirmish armor to cap casting reduction for spells along with all the cure potency and MAB and Magic Damage on all the same pieces as that fast cast and add to that SMN BloodPact delay and Avatar perpetuation and Avatar Magic Atk Bonus and all that Double Triple and Quad Attack. Don't be obtuse. I'll agree it's the closest to obsoleting needing to gearswap more than any other item set introduced, but to say gearswapping is doing it wrong for FFXI? You're crazy. It doesn't fulfill every need at every given moment even with it's paragraph long descriptions it's function is to simulate post lvl 99 play without the FFXI Dev Team being bothered to actually break the cap.

    Many abilities and spell effects enhanced by pieces of gear still require non item level variants because FFXI's Dev Team was winging it on ilvl implementation and AF upgrades to ilvl territory aren't gonna be a thing until November and even then it's gonna be weaker than Plasm/Skirmish armor so it'll still require gearswapping for those specific effects, it just wont be as suicidal.
    (0)
    Last edited by Alpheus; 10-15-2013 at 09:01 AM.

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