Aaaand... the people that are now ahead of you in the curve are buying up the cheap tomestone items, crafting with them, and making shitloads of gil. If you are complaining about tomestone items being cheap, you are already losing.On my server Tome items were 100k then it was average 75k-90k easy until last week, But you get people who don't have any patience. Items are selling for 60k cause people are buying but people can't wait they have to have gil now so everyone is undercutting and everything is under 50k now soon will be 25k like your server.
That's how I made my millions of gil. I was level 50 2 days after launch on a new account, So while everyone was taking their sweet time leveling more than one class and gearing DL for them I was geared in DL and just spamming castrums.
TL : DR for the entire thread...
If you are unable to sell your goods, don't blame the people who undercut you.
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OP - we tried to beg SE for this in 1.0....but they insist on using this stupid system ; ; So much for caring about what people want ; ;
The markets are too small for normal market forces to operate as they should, since they are segregated among servers. As production increases the value of money rises as the price of goods falls. Production is good for everyone, even the crafter, since his costs will go down as well and the value of his sales will rise, although the actual numerical value of the price might fall.
A Bid/Ask system in the market would be a step in the right direction. But the true goal should be a common market among all servers of the same kind. This would control prices at a more reasonable level since we could gauge the demand of particulars more accurately.
The crafters enjoyed a period of very easy money, where people coming hot of their quests had cash burning holes in their pockets. These people have gil in the 10s and 100s of millions. I know a few players who managed this in the first few weeks of the game. Those times are over, and the game is better for it.
now im gonna under cut 75%. as long as my gil balance keeps going up.. im making a small profit.. so.. yeah. also i keep it cheap for the rest of the people so they can buy other stuff and live happy. im willing to sacrifice personal greed for common wealth.. fck capitalism!
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
I undercut. Say cost of items are like 400 gil and people are selling for 3-4k I don't need 10x markup to make gil.
I also don't flood the market with 10 items.
I put 20 different items on the boards. so when I do undercut I'm a one off it's gone.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Because yet another MMO development team made yet another game where the market and it's commodities are all misaligned and badly proportioned to the time and investment spent on gathering, using and selling them.
There wouldn't be much undercutting if people had to proper value items.
Still not impressed by gil on a legacy server.There is so much of it floating around on those servers, prices of things are likely either very inflated so your gil does not go nearly as far or very deflated so that it does not matter one bit. Out of curiosity, what is your servers average shard cost for comparison? Tends to be 30-50gil per one on my server. Shards seem to be one of the most stable markets overall on a server, so should be a good comparison of gil value across servers.Perhaps, but I didn't play very much of v1.0, just had my subscription running to get legacy status. I started ARR with 70k gil. The fact that I have made as much as I have is an indicator that I am doing something right. The fact that my practices drive you so nutzoid is a good indicator that people who do the same are robbing you of business, and in the real world, that is how you make money.
Your practices don't drive me nuts, as I can see yours are to control a market. As you are not going to blindly crash a market just because you want your item gone, which means if I wanted to I could start to sell in the same market without too much worry about the item being devalued to nothing in a couple of hours, and I could also happily watch you destroy your own market just in an attempt to keep me out of it. The problem of undercutters is not the same as that, they don't care about keeping a market viable, they just want the gil 2 hours before they list the item. The problem is there are so many of them just trying to make a quick buck that it can destabilize a market when they flood it. You can watch this happen just about every time a new miner or botanist hits a market and tries to unload all the stuff they get while leveling.
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