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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by zenmetsu View Post
    Perhaps, but I didn't play very much of v1.0, just had my subscription running to get legacy status. I started ARR with 70k gil. The fact that I have made as much as I have is an indicator that I am doing something right. The fact that my practices drive you so nutzoid is a good indicator that people who do the same are robbing you of business, and in the real world, that is how you make money.
    Still not impressed by gil on a legacy server.There is so much of it floating around on those servers, prices of things are likely either very inflated so your gil does not go nearly as far or very deflated so that it does not matter one bit. Out of curiosity, what is your servers average shard cost for comparison? Tends to be 30-50gil per one on my server. Shards seem to be one of the most stable markets overall on a server, so should be a good comparison of gil value across servers.

    Your practices don't drive me nuts, as I can see yours are to control a market. As you are not going to blindly crash a market just because you want your item gone, which means if I wanted to I could start to sell in the same market without too much worry about the item being devalued to nothing in a couple of hours, and I could also happily watch you destroy your own market just in an attempt to keep me out of it. The problem of undercutters is not the same as that, they don't care about keeping a market viable, they just want the gil 2 hours before they list the item. The problem is there are so many of them just trying to make a quick buck that it can destabilize a market when they flood it. You can watch this happen just about every time a new miner or botanist hits a market and tries to unload all the stuff they get while leveling.
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  2. #2
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    In my opinion the market won't work in the long run as it stands now. The markets is flooded by materials and the supply is too high compared to the demand. Just yesterday I was mining iron ore for my blacksmith and another 6! Miners were doing the same. Now I got 300 iron ores and about 30 HQ ores. Multiply this by the other miners and your at 1800 iron ores. I got 10 levels as blacksmith from these ores and still have about 100 ores left over. This means that about 9 blacksmiths can level from 15 to 25 from those six miners and their ore. Now taking into account that I didn't mine for leveling it gets even worse. Because miners gather even more than just 300 ores when they want to level on these.

    As a crafter the same thing happens. You craft a ton iron Ingots noone really needs. You end up with like 1 stack of iron ore but on the markets are already several stacks listed, since you're not the only blacksmith grinding on iron ingots. The end of the story is that people start to undercut, because the supply is so damn high. There is still valuable stuff on the markets, but running through the town tells me that it's getting more problematic. In every corner sits a crafter who's going to hit level 50 fast I never so many people crafting in FFXI for example.

    Even HQ items will drop in value pretty soon. I have carpenter and weaver at level 50 now. And with my cross class skill and HQ gear I can almost HQ everytime without using HQ base materials. This means more and more people will get two crafts at 50 as time goes by. This is especially bad because as miner or botanist I can't HQ at the rate my blacksmith can.

    Even high level items will,drop because one crafter after the gets level 50 in no time.
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    Last edited by roohan; 10-15-2013 at 08:07 AM.