I have a level 50 crafter and I have to agree that some prices for certain items are too high. Most things are in line though. Price match guarantee in place~
http://poeticjustice.guildwork.com
RMT's already sell EVERYTHING for 1gil. Wouldn't this just give them complete reign over the economy and endless supply of gil to sell since they would always be the cheapest prices for at least MOST items.
Sure, things like Vanya would cost more because of the material requirements but honestly a few million for that set is a little ridiculous when its easier to just get Dark Light.
One of the big issues with crafting here that is different from other MMOs is that you can master all crafts yourself. You're not limited to a set number which means there will, of course, be tons more crafters. For the most part The intention was that you master them all yourself which prevents any need to buy crafts from the Market aside from laziness. You would only really need to buy materials...which, again, only happens out of laziness. Materials being the most common thing on there would mean more RMT gil.
Of course, all of this is only assuming a "decent" solution to RMTs isn't implemented before the blind market would be. Aside from that, I don't have much objection to the idea or preference either way.
Um, you do know that this is already in the game right? Little history button at top right of the Market window.
Last edited by Riko_113; 10-15-2013 at 02:40 AM.
The only thing that a blind system does is slow down the market's ability to respond to demand, resulting in a much slower turn around on sales and a less responsive supply side.
I know you think you want it, but it doesn't help anyone.
Edit: and for those who haven't taken Econ 101, and can't understand the why, ask yourself this question: if you're in the market to buy, say, a crafting ring, and the only price listed is out of your price range, do you buy the ring?
Answer: no.
Aggregate that over an entire market, where the price doesn't move for a week or more because the history only updates when something actually sells, and you should be able to see how the market adjusts far too slowly. Particularly in a game where the demand is changing on an hourly basis.
Last edited by Orsnoire; 10-15-2013 at 02:44 AM.
So what is super cheap to you on the tome crafting mats? They were 30k on my server. Most in trade chat want them for 20k. People get a good portion sold at 25k. The market is starting to get flooded with the item because well people no longer need those points. The supply is starting to overrun the demand. Whenever a game launches it's about beating the pack to endgame and getting the big money before everyone else catches up.
Also spamming CM isn't even close to hard. I do a run in like 35mins. So like 1hr I made an easy 25k. 25k that is merely sitting on my character holdings millions already. Maybe square needs to start finding some worthwhile money sinks.
zenmetsu- I spent 250k to get my Garuda and Titan kill asap. Since I focused on crafting and making as much profit as possible. So I let people with +1 relics simply carry me then I can just go back and get the darklight and other gear.
On my server Tome items were 100k then it was average 75k-90k easy until last week, But you get people who don't have any patience. Items are selling for 60k cause people are buying but people can't wait they have to have gil now so everyone is undercutting and everything is under 50k now soon will be 25k like your server.
That's how I made my millions of gil. I was level 50 2 days after launch on a new account, So while everyone was taking their sweet time leveling more than one class and gearing DL for them I was geared in DL and just spamming castrums.
And assuming they still sell, as implied by the person I was replying to, then great for both of us. If they don't then they're overpriced. Working as intended ♥
I think people are missing a key point when comparing this to real world economics. There is only one place to go to buy/sell. Using this real world example that applies to me currently, if Walmart sells X for .99, but Target sells it for .98, I'll still go to Walmart because it's closer. But if I only had to go to one neutral spot, then pick a store out a listing, then of course I'd by from Target. That just throws things for a loop a bit and makes it harder to compare to real world economics. Granted you can kinda do this with the internet, but you still have to go to each website, and special offers and shipping and crap like that. There is no just listing of get X for Y kinda deal.
Theres multiple factors in play here.
1) If they can sell for 10k and make a profit then you can too. A lvl 50 crafter in a specialty is a lvl 50 crafter. Its nothing special.
2) When you gather, you get to select what you get handed to you. No other game allows this that I'm aware of and I think its pretty deadly. It makes NOTHING sacred because if you can go grind it out, you can grind down the price.
3) Along with the above, gathering produces 100s of items but the crafts themselves actually use very few individual pieces. I can gather 99 branches in like 15 minutes but crafts themselves only use 1 branch a time. The supply side of gathered items is wayyy too high.
4) The demand on the product. Most people don't buy crafted gear on the AH. Very few do I would suspect. They would rather dungeon run it or get items from quest lines. Theres very little demand for crafted goods and so whats on the market just stacks and stacks and keeps going. Potions are useless, most pieces endgame crafting arent feasible for the time/effort/gil, cooking is fairly underwhelming, etc.
5) Each character can do EVERYTHING. As fun and as much as I support this for magic/fighting classes, for 1 character to be max in every gathering/profession is ridiculous. XI limited you to only 1 profession post 60 skill, WoW has you limited to 2 things, etc.
Its an accumulation of all of the above and more thats killing the market. Its not so much as "undercutting" as it is the market is pretty messed up anyways
Just going to put this out there, your smart gatherers are not going to list hundreds of the item at once, especially on items that Mining, Botany or Fishing are the only source for. How the markets get flooded and crashed are by those that just want the items gone and don't care how they get rid of them. It is actually rather funny when they are listed at or below vendor cost. Just a matter of if taxes bump it higher or not if I'll buy and vendor it myself.2) When you gather, you get to select what you get handed to you. No other game allows this that I'm aware of and I think its pretty deadly. It makes NOTHING sacred because if you can go grind it out, you can grind down the price.
3) Along with the above, gathering produces 100s of items but the crafts themselves actually use very few individual pieces. I can gather 99 branches in like 15 minutes but crafts themselves only use 1 branch a time. The supply side of gathered items is wayyy too high.
Perhaps, but I didn't play very much of v1.0, just had my subscription running to get legacy status. I started ARR with 70k gil. The fact that I have made as much as I have is an indicator that I am doing something right. The fact that my practices drive you so nutzoid is a good indicator that people who do the same are robbing you of business, and in the real world, that is how you make money.First off, 35 million gil on a Legacy server is no impressive feat, considering plenty of people on Legacy servers started out XIV:ARR with 10M in gil not to mention other items. Second off, it does not take a large amount of gil to get how economics works, more often than not instead of making a massive bankroll of gil, I get what I need then continue doing other things.
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