lol I don't know how much crafting you do or how often you try to sell things but this is not the right approach. If we continue to lower our prices the way we have, there won't be any market left and gil will be useless
Square cant force people to not undercut you.
This is how a free market works. Jesus man what is wrong with people on this game.
Next thing you know you will be telling SE they have to buy your items because other people won't.
Yeah even if you can't see the listing price, you'll still see what people are buying it for. Which is usually the cheapest they can get it for. That wouldn't change anything. And people don't HAVE to undercut just because one guy does. If 6 people think their item is worth 35K and one guy who wants to sell his quick lists it for 10k, let someone buy that one at 10K, and then when there aren't any more 10k items left, people will go back to deciding if they want to buy at 35k because thats what is left.
lmao man I don't know how to respond to such ignorance..
Nobody is asking SE to force anything on anybody. What I'm suggesting is the implementation of a system that removes this silly game of undercutting that everyone finds so annoying. If you have nothing constructive to add, just go away. If you disagree with something I'm saying then do so with a little less rudeness
Lol except everyone doesnt find it annoying. If you're a buyer, undercutting is a gift. If you're a seller, undercutting is annoying. The market consists of a constant mix of buyers and sellers, who all want different things. A buyer wants to pay as little as possible, while a seller wants to make as much as possible. If you dont want to get undercut then pick a less crowded market to play in. Undercutting is just the result of competition. If you can't handle competition, there are economic alternatives apart from capitalism.
Exactly ... if too many people are selling Item X, then people need to sell Item Y. High demand mats/products will see the most fiercest competition. But there's niche markets as well as other areas where you could potentially corner a market. Making stuff is only half the game and as it should be. Selling should be as much work, if not more, considering the potential to take in a lot more gil than what went in originally.
No it won't. You'll just be able to buy more stuff with less gil. If everything costs 100, 100 gil becomes a valuable amount to have. If everything costs 1000 gil, 1000 gil becomes a valuable amount.
Money wasn't useless when gas cost $1.00 per gallon just because now it costs $3.50, and gil won't be useless just because you're not raking in Big Numbers. All you're really asking for is to "fix" (as in loaded dice) the AH to serve you and screw others because you want to roll around in gil. Don't pretend the "health" of the market is your concern. Do grocery stores go out of business because they only make a few cents of profit on every item? Of course not.
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