I undercut. Say cost of items are like 400 gil and people are selling for 3-4k I don't need 10x markup to make gil.
I also don't flood the market with 10 items.
I put 20 different items on the boards. so when I do undercut I'm a one off it's gone.
I undercut. Say cost of items are like 400 gil and people are selling for 3-4k I don't need 10x markup to make gil.
I also don't flood the market with 10 items.
I put 20 different items on the boards. so when I do undercut I'm a one off it's gone.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
lol all of this undercutting reminds me of the old days in FFXI... I used to make a fairly reasonable living farming stacks of beehive chips and slime oil which could go around 30k a stack. ... then other people became aware of this and within less than a couple weeks the market for those two things crashed to somewhere around 7k per stack. I've been noticing that quite a bit on the marketplace here, though I won't say what items are specifically taking the hit. Just a shame that people are in more of a rush to get money faster and are therefore fine with screwing themselves in the long run with undercutting.
For the OP and for anyone else who doesn't have a simple understanding of supply and demand....
Econ 101 is now in session. Please pay $40 for your lessons.
Arguing supply and demand when I see people selling stacks of things for 1g, and losing money in the process to AH taxes. Where is the economy 101 sense there? Why in hell do people sell things as cheap or cheaper than vendor and lose money?
I understand supply and demand, what I do not understand is selling items for less than the single value of the materials needed to craft it, that is a horrible way to spend your time and money.
What the OP is trying to avoid, is people undercutting and selling things cheaper than what they would sell if we charged for the mats required to craft, not to mention the labor and gathering time.
Making a blind system does not change this. People will still undercut.Arguing supply and demand when I see people selling stacks of things for 1g, and losing money in the process to AH taxes. Where is the economy 101 sense there? Why in hell do people sell things as cheap or cheaper than vendor and lose money?
I understand supply and demand, what I do not understand is selling items for less than the single value of the materials needed to craft it, that is a horrible way to spend your time and money.
What the OP is trying to avoid, is people undercutting and selling things cheaper than what they would sell if we charged for the mats required to craft, not to mention the labor and gathering time.
Truth, though the fact that the way people deal with the current system is bad still stands, I do hope that either a system that improves this appears or that people become more educated when selling things, heck if there was a minimum price to sell that would stop people from selling less than vendor , it would really help.
Just like in the real world, no principle of economic(or anything else for that matter) can fix stupidity. Dumb people is a fact of life, online or offline.
That is caused by the market, there is higher demand for the base material due to there being a demand for it from crafters, but the demand is not there for the finished product, hence the lowered price - the crafters can either try to recoup part of their cost, or they can try to sell it at break-even or profitable price - and then not sell a damn thing because there are 2348792374 other people trying to recoup their cost, from all of 3 people on the server who actually want the stuff.I understand supply and demand, what I do not understand is selling items for less than the single value of the materials needed to craft it, that is a horrible way to spend your time and money.
It's not possible. Blind auctions or whatever market gimmicks are just tiny band-aid that in the end does nothing, because those cannot address the fundamental issue that lay at the core - there is not enough, nor will there ever be enough demand with the way the game is currently setup.What the OP is trying to avoid, is people undercutting and selling things cheaper than what they would sell if we charged for the mats required to craft, not to mention the labor and gathering time.
@OP
Isn't that right how every free market works?
Crafters flood the market with goods regardless of current demand -> prices drop -> profitability sinks -> crafters stop flooding the market -> prices rise... and so forth.
For me as a buyer, the current system is just fine; if you try to gouge me, I'll simply wait for the undercutting to start.
If you don't like it, just stop producing goods regardless of demand.
And just add something. Often it's more a psychological problem instead of a supply and demand problem. There are still items that sell very quick. But all people see is "OMG 15 stacks of item X is currently for sale". The result is they undercut without even checking the market history. I saw this just today. In the history a certain item was sold pretty often each day. But what did the item cost? Just 2 Gil each..... I was like wtf, people actually buy this, why in the hell 2 Gil for this?
I mean your gear lost durability while gathering said item. You must likely teleported yourself to the place where you gathered it and you have to pay fees on the markets. This is indeed very irrational!
Last edited by roohan; 10-15-2013 at 08:31 AM.
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