Well, for example, pugilists where originally supposed to have different stances and be able to steal. And there's also the matter of the system not being well explained.
Who said nothing could be changed? I'm sure with many concepts dropped, the system already in place would have to be altered to accommodate the changes. If they where to be reintroduced, the system would either have to change again or perhaps the system could somehow lend itself to the old concepts.
The system was made to encourage people to level many jobs so they wouldn't feel stale in one job. The system in place is made to encourage development of a personal job by use of combining skills from other jobs. Was it the best decision? Probably not, but I can appreciate the idealism and vision behind it.
Again, change is fine. I'm not going to follow your arbitrary rules. But all classes couldn't be the same, as some people will want to focus on being a damage dealer, some on healing, some on stat effects, and some on tanking. You can't use all the abilities you want, the game doesn't allow it.
It's clearly incomplete. We have tons of blocked off areas, no chocobos, no airships, missing attributes for jobs, and tons of junk coded into the game that we can't get to yet.
The whole poll thing happened after Tanaka was booted from the project. By that point, I believe people where ready for an extreme change as the original head man was gone. New director, new direction.
I think so too. I'm just saying I appreciate his original vision and I don't think he's solely to blame and he shouldn't receive so much ire for it. The game was rushed out and they had poor internal communication this made it very difficult for him to accomplish his vision for the game and many aspects had to be dropped in order for him to complete it on time. We have the evidence for it from the official site to the actual coding in the game.