Quote Originally Posted by Phaus View Post
You say you've leveled multiple combat classes and crafting classes OP. Now imagine all that time dedicated into a single job for endgame.
And there you have it, hardly "rushing"
So on the one hand you have a person who for whatever reason ignores one of the basic tenants of this game's design and decides to focus on only one job. They complain that the game has limited content when played this way and would like SE to remake the game to suit them.

Then on the other hand you have someone who 'gets' a Final Fantasy MMO which is to say that they level multiple jobs, craft, and enjoy the variety of content that SE designed the game to offer. They are not bored and are fairly happy playing and having a good time.

So should SE have anticipated an influx of single-minded players from other more singularly-focused MMOs? Or should they expect players to adapt and realize that this game isn't about putting yourself in one mold? Its not like Final Fantasy has ever hidden this aspect. It's never been a 'one-class' game - even in XI.

If you really want to be really useful to your Free Company, the game allows you to level multiple jobs so that when forming a party you can say "I can be a DD or a tank. Or I can be a healer or a DD!" Or even better: "I can be a tank or a DD or I can meld that relic for you! Or I can gather that stuff for your gear!" I guess I like to think Final Fantasy has always been about helping each other in the best way possible than about reaching your own single-minded goals.