Overall the game is only slightly above average. If farming coil and meeting your weekly myth cap is enough to keep you entertained until 2.1 you might not get bored.
Sadly many people expect more from a premium mmo, and telling people to play less than 8 hours a week just so they do not get bored is a sad excuse for lack of content both solo and group.
Don't you guys think that perhaps your maybe just burned out on MMO's in general?
I don't remember Yoshida ever promising that ARR would be a 'game-changer' on the MMO front.
I know I had this same thing myself with WoW a few years back, I was just 'done' with that type of MMO. I went off to play EvE Online which imo is the only other MMO out there that is truly different from these carebear MMO's.
I didn't play 1.0 so I can't speak to the quests, but I can to a point speak to the new release vs same game argument here.
Speaking from a development side of thing, they redid everything that makes up the majority of the game development and planning time with the exception of world lore, which they extended, and potentially job quests. The only reason they were able to do even as much as fast as they did is because they could reuse story lore, some music, quest line, and dialogue.
So while the content is partially repackaged, honestly, expecting that they would have more out the door, is frankly naive. They would have needed a full year longer to do more then what you would expect from a "new" game, even if they did have the pieces to reuse.
From my own background in programming, I am actually impressed with how much they managed to do in such a short amount of time, especially given they effectively have been developing an engine to work on 4 clients: PS3, PC, PS4, and DX11(not released yet obviously). Despite its flaws, and shortcomings, turning around a new game engine in 2 years is truly remarkable, even with no substantial new dungeon content.
I like the game don't get me wrong. Waiting for hours sometimes days for progression ques is whats killing the game for me. Grinding Fates is so boring, crafting is so boring, gathering is so boring. I have way better things to do with my life than to be waiting for a group. Even more of a waste of time trying to get people to do something they really don't want to help you with. Only way to get ahead in this game is to have a FC. Again they need to break up the monotony when you hit certain phases of leveling up more than one class. I left many games because the end game was the same events just different difficulty levels. I don't like Grinding mudflation games after the new feeling wears off! And this game has GRIND all over it.
OMG I RUSHED TO GET EVERYTHING TO MAX LEVEL AND GET MAX GEAR WHY IS THIS GAME SO BOOORRRING!!!!>??!?!!!
Welcome to all MMOs where there are the people who take their time getting to the end and enjoy the ride and then there's the people who's e-penis dictates they must be maximum power overdrive everything. No surprise when you rush to the end level and rush to end gear that you then get bored after achieving them. You skipped tons of content in your hurry and it's your fault.
Dsanchez don't even try to claim WoW was any better because it wasn't and isn't. On release the game was terribad and there are long stretches where the hardcore raiders get extremely bored. I know this because I was one of those people for over a decade. I was always on the bleeding edge of whatever MMO I was on. I started WoW in beta and then I quit several times over because I would get bored with the end game and then come back when they added content only to be bored again shortly.
HAHAHHAHA Carebear MMO. Eve is every bit of as carebear as any other mmo out there. If you're in nullsec you're surrounded by a sea of blue and you even have a couple chat rooms to tell you if anyone is in your area that shouldn't be. Nulbears are probably the worst thing in that game as they pretend they are hardcore but they aren't. At least the "carebears" in highsec know what they are and embrace it.Don't you guys think that perhaps your maybe just burned out on MMO's in general?
I don't remember Yoshida ever promising that ARR would be a 'game-changer' on the MMO front.
I know I had this same thing myself with WoW a few years back, I was just 'done' with that type of MMO. I went off to play EvE Online which imo is the only other MMO out there that is truly different from these carebear MMO's.
Oldschool Lineage 2 was the real deal. There was no way to make a safe area for your and your allies. The only place you were safe was in a town and not even always there. You dropped items on death to mobs (to people too possibly), lost experience and could de-level. There were long stretches where not even the bots were max level. In comparison eve is a playground with rubber coated equipment.
Last edited by Tool_of_Society; 10-30-2013 at 03:28 AM.
I'm just going to see if the patch spices things up, if it doesn't I guess I'm out till the first expansion or next patch. I can't force myself to play a game that doesn't take itself seriously enough.
What's funny to me is that when WoW was released people said the same thing about it. There were several older MMOs that had been out for years that many proclaimed made WoW look terribad. The amount of trash talk when WoW was released is hilarious in hindsight (especially those that predicted it's closure in a year or so).
I can't really blame those for predicting it's closure though as the release of WoW was incredibly bad with bugs and server crashes galore..
Having said that I've been playing MMOs since the BBS days. Sometime around the late 1990s is when I started seeing these strains of complaints appear with new games. IT also coincides with the time when the internet exploded in popularity.
Nowadays you can't release a single online game without at least some people making this same tired list of complaints.
Ignoring the carebear bit, which has really just become a meaningless phrase which is applied willy-nilly to every MMO (hell, game) in existence, I think unrecognized burnout is a huge factor in the perpetual MMO treadmill.
A significant, vocal chunk of the MMO player base is just chasing the dragon at this point. It's pretty obvious if you spend any time at all looking at forums, particularly the ones dedicated to MMO gaming as a whole. People flit from game to game, always looking to recapture the fun they had when everything was fresh and new. Developers are getting better and better at running the fanbase over with the hype train, but it wouldn't be so easy if gamers weren't so desperate to throw themselves down on the tracks.
It's not just a phenomenon restricted to MMOs, either. FPS fans constantly salivate over the new, and then howl with disappointment a month later. Hell, at this point I think 90% of the tabletop rpg playerbase who post online are absolutely ruined by burnout, because the one thing a new edition of Dungeons & Dragons can never do is make you 11 years old again.
Yes I find it very boring, I subbed for 6 months and regretted it, I played through 1.0 pretty much from start to the server close down and never really got bored of it.
For now I have quit this game as there is just a monotonous grind at end game, SE better hurry and put more end game in before people start abandoning ship, I'm not sure you can class CT as end game either considering a lot of people are in coils already.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.