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  1. #1
    Player
    OmegaBlack's Avatar
    Join Date
    Nov 2011
    Posts
    25
    Character
    Omega Black
    World
    Aegis
    Main Class
    Pugilist Lv 50
    I think arr/YoshiP is looking at it right.All new content is going to be hard or harder for hardcore ppl to get new set of gear or weapons then,then later on use the echo system to let midcore/casual player take part it in.

    I for one love hardcore gamer they give me a chance to see ingame gear and say "oh dam that item looks sweet" give me something to to work toward.But i dont like the fact that when there done some off them cry out for more content and the hasnt even been out for a year.

    I remember ffxi my first 75 took me just about a year.What ever happen to those good times in gaming/mmo, i know the casaul player wanting to be like th hardcore with less effort they should make most new age mmos like it was in the 1st 5 years in FFXI,letting players earn there way to the top.(At least by then they would know how to play the job).

    Oh that note play the game the way u like,dont jump on the hype train for new content let Yoshi and crew put out great content.
    (0)

  2. #2
    Player
    ogopogo's Avatar
    Join Date
    Jun 2013
    Posts
    60
    Character
    Ohthere Blackthorn
    World
    Masamune
    Main Class
    Marauder Lv 50
    What is there to appease? Hardcore player will extract what they want from the game content and be "done" with it once they felt they've experienced everything the game has to offer and moves on. Part of the appeal for the play style is to experience as much content in as efficient a way as possible allowing you to get the most, by their definition, out of each game. And if the developer happen to create content that might interest them again, they'll come back and rush through those in the same manner as well. I guess from the company's perspective, this is not what they want to happen because these player won't be paying monthly fee in a consistent manner which pretty much has nothing to do with the players. Let the companies running the games find their own way to solve their problems I say and perhaps one day we'll see MMOs that are designed to get around it, which, judging from its content, FFXIV isn't designed to do.
    (0)

  3. #3
    Player
    LloydShade's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Esen Kha
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    MMO = Massively Multiplayer Online game.

    By definition, it's meant for the masses. You play 10 hours a day? The mass doesn't, you're screwed. Complain as much as you want, you're still screwed. Try to gather people like you to make you point appear more appreciated? Won't work, you're part of a very small minority. Whatever you try, your playstyle is screwed. Change it and have fun, move along and do something else or be forever displeased with upcoming games.

    No sane person will ever develop a MMO for players who play 10 hours a day for 3 years. Every unique dungeon which could be completed in an hour takes months to build. So let say 10 unique dungeons a day = about a year a work (assuming there is few elements reused). A year of developer work for a day in the life of a no-life rusher.

    So 10 hours par day for 3 years, there are 365 days a year, so 1095 days in 3 years. Therefore, it would take like 1095 years to build a MMO to satisfy a no-life rusher for 3 years.
    (0)

  4. #4
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by LloydShade View Post
    MMO = Massively Multiplayer Online game.

    By definition, it's meant for the masses. You play 10 hours a day? The mass doesn't, you're screwed. Complain as much as you want, you're still screwed. Try to gather people like you to make you point appear more appreciated? Won't work, you're part of a very small minority. Whatever you try, your playstyle is screwed. Change it and have fun, move along and do something else or be forever displeased with upcoming games.
    Actually, the definition is that there are massive amounts of people playing online. It was never meant for the "mass", until recently.
    (0)

  5. #5
    Player
    Seniade's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Seniade Auhelia
    World
    Goblin
    Main Class
    Scholar Lv 70
    In the end, it is pretty much impossible to appease the hardcore crowd. Between level design, mechanics and art, it takes longer to develop content than it does to complete it. Even if a game launched with 6 months worth of content at a hardcore pace and still have more content being developed, there will hit a breaking point in which the hardcore players will have caught up to what has been released.

    The only ways to try control this is through ramped up difficulty or artificial limitations. With ramping up the difficulty to slow down player progression, the company would be spending money developing content for a tiny percentage of the overall consumer base, which no company in their right mind would do. With artificial limitations (such as the fatigue system at the launch of 1.0, mythology tome caps of arr, or the Japanese midnight wait periods that XI had) you end up potentially angering the customers or even hindering the more casual players. In the end, it's really a no-win situation to try to keep the hardcore crowd appeased.
    (0)

  6. #6
    Player
    Overon's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Mefit Darkendmoon
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    As long as people can complain , whine , cry , rage , throw fits , and stress a BS Opinion ............They will do it on every issue possible and no Fix or adjustment will ever make them happy........

    I would not call them HardCore because they say they want something Harder or more Grindy , at one point or another they were complaining about "How Hard or Grindy" something is till they pasted it , then it becomes "OMG this is too easy" or "Not enough Grind" ........

    Real Hardcore Games come in , Max out the game , and leave till new content or never come back because it did not fill their enjoyment for flash and blingbling or Competition .

    We all have to understand , Titan will not be hard forever , lots of people are beating it and getting their Relics Finished , and those who can't are buying their cheap win because there are people in this world unable to do anything for themselves ............
    (0)

  7. #7
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I don't consider myself Hardcore, but then I do spent my free time (which is occasionally considerable) online.
    I have 2 classes to 50, both of which have completed their Relic (Bard and Warrior), I'm working on Scholar and have at least the titan weapon to level in to.
    I have spent a fair bit of time with Gathering Classes, and understand Crafting (although in general the system doesn't appeal to me that much)
    I feel that I have Amdapor, Ifrit HM, Garuda HM and Titan HM on farm

    The only content I haven't touched yet is Binding Coil. I don't imagine it would take that long for me to learn the concepts unless I tried to go in with 7 other players who hadn't experienced it, hadn't read about it, and didn't want to go look things up and we tried to learn it from scratch. Although because of the way lock-out works we could try until we ran out of $$ to learn this way if we wanted, and then have them on farm (Turn 1-4) in a few weeks time even without it.

    I didn't do a lot of Fate Grinding for any one of my classes, I prefered to go with dungeons / combat-leves just because FATEs make me go cross eyed only a slight bit slower than Castrum.

    All that being said, yes I think the game is pretty small. I would have been happy if leveling took a little longer, and gear was... more important to being prepared for dungeon content than it currently is.
    (0)

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