I've not had time for an mmo for a few years, but back in 2005 I got heavily into the first Guild Wars. I spent upwards of 10 hours a day playing for around 3 years, and was massively involved in all aspects of the community (even so far as becoming a forum moderator on the game's largest online community - GWG).
Every time the game released new pve content, we would clear it in next to no time. We'd amass a fortune in new gear, have more platinum than we knew what to do with, and grow tired of the endless repetition.
We had a mixed guild, one of the largest in the game, and many of our players were what you'd deem casual - they put in a few hours a night at most, some played more for the social aspects than aiming for prestige, and many found the type of content we breezed through as too much of a challenge or bother.
The fact is, these people and the "midcore" types who engaged in end-game but at much less of a rate than the hardcore of us, they constantly had a plethora of content they'd yet to exhaust. The game still felt massive to them, like they always had something they could do.
The hardcore players had every peice of content exhausted before these guys had even thought about engaging with it. The gameworld felt tiny, and boxed in.
It was impossible for the developers to keep up with us. And through our own insistence to complete the content as soon as it was available, which was a symptom of our hardcore playstyle, we grew bored and complained and called to the devs to engage us more.
We waited impatiently between content updates and amused ourselves by creating farming builds and finding faster and faster ways to clear end game content, but we were always restless and bugging the devs to hurry up with updates to keep us amused.
Now, I'm approaching this game from a "midcore" mindset and the game world feels large. I have a lot to look forward to, and I aim to level multiple classes and professions. I know I have a lot of gametime ahead of me, and I have faith the devs will balance out certain content (ie: dungeons) to make FATE grinding less essential, so I see my future with this game as an enjoyable one that never hits that hardcore wall.
To the hardcore players here: do you feel boxed in currently by a lack of content? Do you feel the current endgame challenge is a good way to keep you interested, or just a mindless treadmill? Do you think it's even possible to keep hardcore mmo PVE players truly appeased, or do you think they'll always hit these kind of walls?
Does ARR do it better than most? Is it heading in the right direction?
I'm curious what the hardcore players think about this as I doubt very much I'll ever engage with this game in that way due to real world commitments.
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I've very much like to keep debates of Hardcore versus Casual and all that negative stuff out of this thread. If that's what you want to do, feel free to create another thread to use.
Cheers!
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You're a lifesaver, thanks!