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  1. #1
    Player
    Nakrah's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    L'chikara Tairyoku
    World
    Exodus
    Main Class
    Archer Lv 7
    Quote Originally Posted by Mokoto View Post
    I scored 10100 in the benchmark test. When crossfiring you wont see double the fps increase, you may see 70% increase over a single card. Your scores in the benchmark seem right in line with that.
    Correct. However, if I run my i7 @ stock speeds (2.66ghz) I will get about 6,500 with one card, and 6,800 with Crossfire. If you run MSI afterburner while playing each card will be @ ~55% utilization.

    Once I Overclocked my CPU GPU utilization jumps to ~97% on each card and the crossfire score jumps to 10,200ish.

    It seems bizarre to me that the game is CPU limited at stock clock speeds but drastically improved with an overclock.

    I agree fully that this game is poorly optimized. Frame rate jumps from ~20FPS in stables to over 100FPS in small zones.
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  2. #2
    Player
    Mokoto's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Motoka Kusanagi
    World
    Sargatanas
    Main Class
    Conjurer Lv 43
    Quote Originally Posted by Nakrah View Post
    Correct. However, if I run my i7 @ stock speeds (2.66ghz) I will get about 6,500 with one card, and 6,800 with Crossfire. If you run MSI afterburner while playing each card will be @ ~55% utilization.

    Once I Overclocked my CPU GPU utilization jumps to ~97% on each card and the crossfire score jumps to 10,200ish.

    It seems bizarre to me that the game is CPU limited at stock clock speeds but drastically improved with an overclock.

    I agree fully that this game is poorly optimized. Frame rate jumps from ~20FPS in stables to over 100FPS in small zones.
    I think the easiest way to see why your proc is limiting you is to go to a inn. I see 130 fps in a in, and sub 20% proc utilization with ~98% GPU utilization. Go outside to a busy market or crystal, and proc is ~90% with frame rate seeming to be limited based on how many people are in view. So lots of people in view I see ~30fps, turn away I see ~45fps yet GPU utilization is much like yours ~55% and proc is ~90%. There seems to be a lot of processing going on for those people in view. I see so many threads on this subject, but so few people seem to see the direct link between proc speed/performance, and their fps in this game. To get solid 60fps in this game in a city, you will need a monster CPU with the current way it is running. What CPU that is, I dunno. I'm happy with my setup. As long as I see 30fps in the worst areas, I don't worry to much about my fps. And a dip to 20 wont bother me. It's when you hit ~15 fps that there is a problem even moving. What's annoying is based on SE's benchmark both of our system scored in the "Extremely High" range, and were rated at having no problems running this game. Sadly that is not the case when you go into a city. So I think a lot of people are a little sore in the rear cause they thought they had a powerful machine. But that power is no match for poorly written code! lol.
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