Honestly I don't have a problem with provoke giving me 1 more enmity than the person who was the target... that works well enough most times, although enemies .... deciding very slowly if they're going to come back to me after Provoke + Tomahawk is very frustrating. It means I can't flash/overpower to further set a bit more hate on the target without wasting even more time getting it back.

Now how often is this really a problem? The less your DPS/Healers out-gear you, and the more they watch the enmity meters, the less of a chance you need to use it in the first place.

All that being said, I would love to see provoke have a two-part change...
1: Once you provoke a target, it won't attack anyone else for 10 seconds (great right?)
2: If you are not at the top of the target's hate list after those 10 seconds the enmity gained from provoke is lost.


in 4 man content this would make Provoke something that your team has to look out for, or be sure they want to tank that target, potentially until it's dead.
in 8 man content this would allow off-tanks to hold a target for a short time to give the main tank a bit of breathing space. And they could either go Enmity-Combo and main tank (as they can now), or Support-Combo and they will only have the target for a few attack rounds.