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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    Petition to add a small "chunk" of enmity to provoke, when used as designed

    First, Provoke itself only generates 1 enmity if you use it while you're target's target, and only generates one enmity when using it for pulling.

    However, if you are not the target's target, and someone else is, provoke matches you to the enmity level of the highest person in the party. If I'm stunbotting Ifrit (expression) and I provoke him, it matches me to the MT's enmity. If the MT just died, it matches me to whoever is next.

    In many situations, following this with a Shield Lob or Tomahawk (ranged attacks for tanks) is enough to create enough enmity for the target to get to you and for you to establish.

    However, high healing situations, such as picking up an add on Garuda HM, where medica and medica 2's and regens galore are producing a lot of enmity can be rough to pick up a mob from.

    Is it necessary?
    No, it's not necessary, few things actually are, but they would make important tasks a bit easier, and easier on one person = easier on the group.

    Could it be "abused"? It could be manipulated for advantage early in the fight, OT provokes, MT provokes for a small threat lead, but really, it wouldn't be a great gain. Things could be made provoke-immune for even 5 seconds after being provoked and the ability to abuse this would fly out the window.

    My suggestion? Make it equal to our defense. My defense is 732 without protect. Make Provoke generate 732 * (enmity modifier of Shield Oath/Defiance (if they're up))

    So, if a tank used Provoke to pull, he'd get 732 * eMod on the target he provoked.
    If a tank used Provoke to pull off another player, he'd get that persons hate + (732 * emod)
    If a tank used Provoke on a target he was already tanking, he'd get 0 (or 1, whatever) hate.

    A better geared tank would get more out of provoke than I would. A worse geared tank would get less, and that gives us an ability with that scales with our gear.
    (8)
    Last edited by Steeled; 10-14-2013 at 03:37 AM.

  2. #2
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I would love this. As a warrior that uses Provoke in a panic, Then needing to spam hate move doesn't always get hate, normally because the person with hate is doing something to get hate, and they don't stop when provoke happens.


    I would also take any kind of enmity + gear
    (4)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I wouldn't mind if enmity mechanism is modified to add the aggro thresholds as in World of Warcraft. It would be a vast quality of life improvement for tanks.

    At the moment Provoke is virtually useless without a follow up. That means it takes at least 1 GCD to use provoke properly. With a lot of targets who stop to cast AoE or just plain get stuck for a second or two, it takes even more GCDs to get a hold of the target. Either that, or the tank has to move and break formation. With a aggro threshold (e.g. 110% for melee, 130% for ranged) a single provoke should last long enough for the target to finally approach tanking range.

    Of course, I'm not saying that the current way of "DDs need to L2P" is bad. I don't mind that. I'm just very tired of teaching all the DDers how to play. orz
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    The other advantage to implementing as I suggest is that it doesn't actually change tanking as a whole. If you can't hold boss-hate off random bard, this isn't really going to help you. You can get a threat lead at the beginning, but it's less than an enmity combo, so it's 2 or 3 GCDs lead. If you can't outpace someone on hate, they'll catch you a few seconds later, and so you would still need to work on that.

    However if you just need a quick boost at the very beginning of an add pickup, this could easily give you that.
    (0)

  5. #5
    Player
    Pathetic's Avatar
    Join Date
    Dec 2012
    Posts
    49
    Character
    Puhthetic Fool
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Why can't they make target being provoke must attack the provoker for 10 sec regardless whoever got highest enmity.
    (1)

  6. #6
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pathetic View Post
    Why can't they make target being provoke must attack the provoker for 10 sec regardless whoever got highest enmity.
    5 seconds would be more than enough.
    (1)

  7. #7
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    in RIFT the provoke skill bind the target to the tank for 3sec only, 5sec here (considering how slow the mobs move!) would be more enough to improve the QoL.
    (0)

  8. #8
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pathetic View Post
    Why can't they make target being provoke must attack the provoker for 10 sec regardless whoever got highest enmity.
    Quote Originally Posted by Metabug View Post
    5 seconds would be more than enough.
    I like the idea of 5 seconds. Some people might feel like 10 seconds is too much.
    (0)

  9. #9
    Player
    Meklore's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    82
    Character
    Acrophes Lockehart
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I'm of the opinion that Provoke was designed the way it's working, it forces players to manage their enmity against the mob.
    Parties are supposed to be a team effort and everybody need to know what their enmity threshold is and keep it below the tanks.
    If Provoke gave tanks extra enmity there would be no reason to manage it in a fight.
    We have a lot of enmity generating moves as it is currently.

    Just my 2gil.
    (1)

  10. #10
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Steeled View Post
    I like the idea of 5 seconds. Some people might feel like 10 seconds is too much.
    Who are these 'some people'? The people against the MT being hit by the enemy? Those are the monsters who are trying to get past the tank and eat us up. Their opinions do not count.
    (0)

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