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  1. #41
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    I'm starting to notice tendencies that a lot of BLMs got no idea about their rotation, resulting in beyond terrible DPS.
    (0)

  2. #42
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    lol @ complicated rotation (no nub)

    Always spam scathe crew checking in...

    brb godlike mobility with +20% Crit chance

    Stack spell speed and you're golden
    (0)

  3. #43
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Scathe is 120 potency. With 20% chance for double damage (crit is not double), that makes it 120+.2*120 = 142 potency.

    Blizzard 1 has 150 potency making Scathe the lowest potency spell in the THM class that does damage.

    Yes - you have mobility with it and you can kite with it, but it's not something you want to cast if it can be helped.
    (0)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

  4. #44
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Use Flare only when you have Convert up
    OR
    Use Flare only when you have transpose, Firestarter and Thundercloud up
    OR
    Use Flare only when you have transpose, swiftcast, Firestarter/Thundercloud up

    And of course, it's still situational. Also, if you have mp potions that would be something else.
    (1)

  5. #45
    Player
    AsheliaDalmasca's Avatar
    Join Date
    Aug 2013
    Posts
    246
    Character
    Ashelia Dalmasca
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Umero View Post
    Use Flare only when you have Convert up
    OR
    Use Flare only when you have transpose, Firestarter and Thundercloud up
    OR
    Use Flare only when you have transpose, swiftcast, Firestarter/Thundercloud up

    And of course, it's still situational. Also, if you have mp potions that would be something else.
    All of the above are true
    (1)

  6. #46
    Player
    AsheliaDalmasca's Avatar
    Join Date
    Aug 2013
    Posts
    246
    Character
    Ashelia Dalmasca
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HoroBoro View Post
    Scathe is 120 potency. With 20% chance for double damage (crit is not double), that makes it 120+.2*120 = 142 potency.

    Blizzard 1 has 150 potency making Scathe the lowest potency spell in the THM class that does damage.

    Yes - you have mobility with it and you can kite with it, but it's not something you want to cast if it can be helped.
    Sorry but your math is a bit off there, a 20% chance for a double damage proc does not calculate into potency. The 20% chance is a proc rate not a damage increase.
    (0)

  7. #47
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PuroStrider View Post
    lol @ complicated rotation (no nub)

    Always spam scathe crew checking in...

    brb godlike mobility with +20% Crit chance

    Stack spell speed and you're golden
    What? Spell speed doesn't scale for crap, and the only time you spam scathe is when you are in an overcrowded fate and the adds are dropping within 1-2 secs..

    How can you dumb down such a nice class into "spam scathe"..smh.
    (0)

  8. 10-23-2013 04:30 PM

  9. #48
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    It is humorous in a way, but that kind of misinformation can lead to bad players, I am a lvl 40 BLM and I came to this thread for tips because I want to make sure I am doing things that will optimize my DPS.

    Other people probably have come here for the same reason and to leave that alone and NOT correct it means you are risking some player coming in here and believing that that's how they should play..Troll or not you nip that stuff at the bud.

    That's just my opinion..
    (0)

  10. #49
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BlackShroudMercs View Post
    It is humorous in a way, but that kind of misinformation can lead to bad players, I am a lvl 40 BLM and I came to this thread for tips because I want to make sure I am doing things that will optimize my DPS.

    Other people probably have come here for the same reason and to leave that alone and NOT correct it means you are risking some player coming in here and believing that that's how they should play..Troll or not you nip that stuff at the bud.

    That's just my opinion..
    I deleted my post cause you are correct.
    (0)

  11. #50
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AsheliaDalmasca View Post
    Sorry but your math is a bit off there, a 20% chance for a double damage proc does not calculate into potency. The 20% chance is a proc rate not a damage increase.
    What are you even talking about? The skill reads "20% chance potency will double." A 20% proc for double potency makes the spell have an effective base potency per cast over time of 144. In the same way, Fire's effective base potency per cast over time is 150 + .4*220 = 238 because of Firestarter procs (however, one mustn't forget to consider the extra GCDs consumed by Firestarter procs, which really gives Fire an effective base potency per GCD of 170).

    In case anyone is not following the math, consider this:
    On an average day, you cast Scathe 10 times. Since it's an average day, 2 of those casts will double their potency. That means you did 12 casts worth of potency (12 * 120) with 10 casts for an average potency per cast of 144.

    Assuming your spell speed puts you at 2.4s cast/GCD, with 10 casts you're doing ((12*120) / (2.4s*10)) = 60 potency per second with Scathe.

    On an average day, you cast Fire 10 times. Since it's an average day, 4 of those casts will proc Firestarter. Using those procs will give you an additional 880 potency on top of the 1500 from the 10 Fire spells. However, you actually had to use 4 more GCDs to cast the free Fire IIIs. That means you did 2380 potency with 14 GCD casts, which is 2380 / 14 = 170.

    Assuming your spell speed puts you at 2.4s cast/GCD, with these 14 casts you're doing ((10*150 + 4*220) / (2.4s*14)) = 70.83 potency per second with Fire+Firestarter however this doesn't even take Astral Fire into account which is a huge boost in damage (AFIII is almost double damage IIRC?) that Scathe doesn't get.

    [edit]
    Obviously, your MP can't sustain casting 10 Fires in a row, so in reality you'd need to consider the dip in damage you'll get while spending a few seconds in UI3 to get your MP back, but even then, when compared to Scathe, this dip is far, far overshadowed by the damage bonus that AF3 gives to your Fire spells, plus those few "come up for air" seconds in UI3 are also your window to reapply your DoT whose damage we're not considering here, either.
    [/edit]

    tl;dr Scathe certainly has its uses (like when running around dodging titan's attacks or tagging mobs in FATEs or at the last boss of CM, for example) but spamming it when you don't have to move is bad DPS.
    (1)
    Last edited by Mishaela; 10-23-2013 at 10:08 PM.

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