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  1. #1
    Player
    zaela's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Aliena Blackhart
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    >_> You can believe me or not believe me, not going to change my original rotation. NOW it doesn't 100% fill it, I am missing 100-150 mp SOMETIMES, not always, like every two transposes, but it never seems to slow me down.
    (0)

  2. #2
    Player
    zaela's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Aliena Blackhart
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Also question because I cant spell. I encourage you to try my rotation, Pessimistick, and tell me if perhaps you think the other way works best? I have tried the rotation suggested but I feel to clunky, I feel I spend to much time casting thunder 2 and blizzard three. Also if you do not believe me that the two/sometimes three ticks fill up my bar sufficiently why then not just cast thunder 2 instead and buy some time? I find Blizzard 3 pointless. For that matter why not fill in with virus (Not needed but perhaps slightly more useful than the 4 extra seconds from thunder 2 without the mana requirement), or even another filler skill. I am not saying the suggested rotation is wrong I was simply asking why it is more desirable than the one I am using now.
    (0)

  3. #3
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I never use transpose, unless I mistime a Bliz III at the end and actualy can't get the UI3 buff at the end of combat. In those instances I use transpose. Switching from AF3 to UI3 by way of Blizz III is way faster.
    (1)

  4. #4
    Player
    AsheliaDalmasca's Avatar
    Join Date
    Aug 2013
    Posts
    246
    Character
    Ashelia Dalmasca
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Azoryl View Post
    I never use transpose, unless I mistime a Bliz III at the end and actualy can't get the UI3 buff at the end of combat. In those instances I use transpose. Switching from AF3 to UI3 by way of Blizz III is way faster.
    I agree with this statement.
    (1)

  5. #5
    Player
    AsheliaDalmasca's Avatar
    Join Date
    Aug 2013
    Posts
    246
    Character
    Ashelia Dalmasca
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Updated: The pet show! http://youtu.be/MNqEVcl0cRc
    (0)

  6. #6
    Player
    Eijii's Avatar
    Join Date
    Mar 2012
    Posts
    142
    Character
    Adri Takamorita
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Just watch Mr. Happy's BLM guide... it's seriously all you need to know even tho most of the stuff he says is quite obvious - -;
    (0)

  7. #7
    Player
    jcw005's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Start with Fire 3. Starting from Fire I gives you a significant loss in DPS because of the AF multipliers. AF1 = 1.4x, AF2 = 1.6x, AF3 = 1.8x. Moreover, as others have already stated, a Fire III with UI3 on gives you a decreased cast time and MP cost.

    Other things:
    Transpose is not worthless in the middle of a rotation, particularly when engaged in a long, single-target fight, e.g. a boss. If you happen to proc Firestarter off your last Fire before you run out of MP, you should have already begun to cast Blizzard 3 by the time it procs. After finishing Thunder 2, pop Transpose and then hit Firestarter, for the 1.4x AF1 multiplier on your Firestarter'd Fire 3 (roughly half of a Fire 1, 220 * .4 = 88 potency. Fire 1 is 150 potency).

    When fighting trash mobs, it's usually a good idea to alter your standard single-target rotation. It's common among BLMs, myself included, to recast Thunder 2 after Blizzard 3. When fighting trash, however, generally the currently targeted mob will die too fast to make your Thunder worthwhile; it'll die before you get a proc. Instead, switch targets to the last mob in the pack your party intends to kill, Thunder 2 it, and then switch back to your original target for Fires. This will keep Thunder up the entire duration of your fight so you will reap the benefit of all potential Thunderstorms. If you proc Thunderstorm, then you'll now have Thunder also ticking on your target mob. Whether or not Thunder across multiple mobs linearly increases the probability of a Thunderstorm, I don't know, but if it does, this is an additional benefit to doing so.
    (2)
    If you had to choose between a million dollars and saving your best friend...what would be the first thing you'd buy?

  8. #8
    Player
    AsheliaDalmasca's Avatar
    Join Date
    Aug 2013
    Posts
    246
    Character
    Ashelia Dalmasca
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by jcw005 View Post
    Start with Fire 3. Starting from Fire I gives you a significant loss in DPS because of the AF multipliers. AF1 = 1.4x, AF2 = 1.6x, AF3 = 1.8x. Moreover, as others have already stated, a Fire III with UI3 on gives you a decreased cast time and MP cost.
    Yeah I forgot to mention that, I would personally swift cast fire 3 . But I would still open with a Blizzard 3 and then a Thunder 3
    (0)

  9. #9
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by jcw005 View Post
    Transpose is not worthless in the middle of a rotation, particularly when engaged in a long, single-target fight, e.g. a boss. If you happen to proc Firestarter off your last Fire before you run out of MP, you should have already begun to cast Blizzard 3 by the time it procs. After finishing Thunder 2, pop Transpose and then hit Firestarter, for the 1.4x AF1 multiplier on your Firestarter'd Fire 3 (roughly half of a Fire 1, 220 * .4 = 88 potency. Fire 1 is 150 potency).
    Clever! I like this idea.
    (0)

  10. #10
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    42
    I don't even understand how you came to all of these conclusions. Using Thunder II as the dot, and using Thunder III for Thundercloud is the tried and true method. Giving yourself a (potential) 10s ramp up time to get back to three stacks just doesn't even make sense. You shouldn't be re-applying Thunder (2) whenever it drops, only cast it after using Blizzard III to get back to full mana. It's proc chance is too low, and its tick damage is too low to prioritize over casting Fire and potentially Fire III. You should never bother to apply Thunder to every target, especially Thunder III. Thunder III cuts at mana better spent on Fire I. And do not spam Blizzard II. If you want to AoE, switch to Fire II after Fire III, and Flare/Blizzard III accordingly.

    I also saw someone mention earlier not to cast Blizzard I after Blizzard III, even if Thunder doesn't need to be re-applied. This is also incorrect. Blizzard I does a bit more damage than Scathe (even it it does 20% more damage), not to mention that it will be dip into the haste effect if its being cast right after Blizzard III. The only time you'd substitute Scathe here is if you need to move.

    There's just so much misinformation here, it's really strange its being accepted at face value. Did you come up with this stuff just from leveling and doing some dungeons?

    I recommend checking this out: http://ffxiv.zam.com/forum.html?foru...182149257&h=50
    (3)
    Last edited by Thane; 10-17-2013 at 04:02 PM.
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