Nope. There isn't a stat that affects/adds to refresh potency whereas with heals you've got attributes that add to the potency thus increasing the heal.
I main Scholar now, but used to play was WHM. Shroud of Saints is a joke compared to Aetherflow, but that's just pretty much how the classes were designed. If you want to have great AOE healing but struggle with threat and mana, pick WHM. If you want to have great tanking healing but struggle with micromanaging a pet with Oppositional Defiance Disorder, pick Scholar.


Yea I can see it being a problem.
I think it wouldn't be too much to ask to have it scale with Piety/max MP, or at least scale with level.
That being said all the comparisons between WHM and SCH mana conservation is kinda a moot point.
Just imagine being level 100, having 20000 mp, and having shroud only regen its itty bitty amount while Aetherflow still regens its awesome 20%.
Aetherflow GAINS value as you get better gear, and it KEEPS value steady when you level.
Shroud LOSES value as you get better gear, and it LOSES value as you gain levels.

i started to get oom a few times at garuda hm cos it goes on forever and needs a bunch of aoe healing, but apart from that its not too bad, divine seal + regen is amazing for keeping a tank up for 20sec while barely casting anything
Honestly when you go oom as Whm it's a combination of DPS lacking and/or poor mp management. We are killing HM garuda in 4:07 now -- very close to cut into the 3 min mark; of course when it takes forever it is very hard to sustain healing with garuda + chid + sup ganging up on you. Turn 4 Whm will likely go oom after 2nd dreadnought dies but soon enough SV ballad should kick in. Whm have a naturally larger MP pool comparing to Sch and that gap would expand even further when geared with full Allagan/Af2.

Okay just so we have some facts in this thread to go by:
White Mage Base Mana (assuming 30 points in mind) -- 3515
Natural Mana Regen - 211 mana every 3 seconds (6% per tick)
Mana regen via Shroud of Saints - 212 mana every 3 seconds (1060 mp in total)
So shroud at its basic level is roughly 30% of your mana back every 2 minutes.
At my current gear level, which is relic, full darklight, and two myth pieces (ring and pants) my mana pool is 4432 so I regen 265 mp per 3s and shroud is 23% of my mana pool.
As it stands healing everything through turn 4 I have not had any mana issues that shroud and proper healing haven't been able to handle. It would take a huge jump in gear ilvl and subsequently mana pools for this to become an issue. I would imagine that long before we get there it will be addressed. So for now its something to keep tucked away in the back of your mind, but will not be an issue for quite a while.
--Sarenalyn Uphyr (Cactuar)

It isn't just about healing. When push comes to shove, Shroud's good enough for JUST Cure I on targets with Freecure for the tank when luck shines on you.
What it does fall short on is when a White Mage has to go into DPS, or is attempting to solo heal a fight where two are expected. The need for more recovery rises insanely when you're trying to throw out Stone, Aero, or Holy when they're more useful than healing slivers of missing HP. Shroud can't cover THAT with a flat rate, yet it's expected of any healer who doesn't want to be called lazy or unable to help speed things up. Bard dies? No bard? Anything about outside refresh goes out the window, and acting like it's not possible is silly. Solo healing (even when you have two healers and one's down) becomes an immense strain at that point.
Shroud shouldn't need an huge change to stop being broken. Thirty seconds less cooldown. Or percentage based refresh. Or trade a little enmity drop for a bit more refresh. Just something.

kinda sucks when you want to push your class and DPS but you know... that brings us closer to OOM situations and asking BRD to use song kinda defeats the purpose then while SCH can (no limit!)



While Shroud doesn't scale as well as Aether it's not certain what kind of traits whm will get later on. Increase refresh to 200 etc.
Right now though Whm and Sch are pretty balanced because of their potency per MP on heals. Even Aldo if it crits would only be 900 potency for over 300 MP. Regen is always 1050 potency for a little over 200 MP.
Each class has their own pros and cons. If managed correctly, you can easily go the entire fight without going oom. Yes this also relies on free cure procs, but let's be honest, those happen enough ^^
Shroud may not scale, but it drops threat. Big bonus over schs on that note alone. I'm sure as patches come along and our mana pools get even bigger, they'll probably change it. For now, just manage it properly and win. And not to mention if you're effectively using your other cd's (eye for an eye, virus, DIVINE SEAL, etc) it makes up for it even more. Take DS. Extra healing means less mana spent. Bam.
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