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  1. #11
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    WHM has maim and mend and freecure. Use shroud whenever mp is at 60% or less. If you just spam cure 1, I don't see how you'll ever run out of mp. Even in coil, if you used all the arsenals a WHM has such as divine seal, you'll never run into mana problem. Divine Seal + Medica 2 pretty much heals the entire party to full health. Regen is the best healing spell per mana. Just slap that onto a dps who can't dodge. So far, I only run into mp problem during the last 25% of turn 2 of coil where I had to spam cure 2 to keep the tanks up. It would be awesome if they'd let divine seal have a 30 sec duration instead of 15 sec. I think WHM and SCH are very balanced the way they are unlike PLD and WAR.
    (5)
    Last edited by OmegaFlare; 10-14-2013 at 03:13 AM.

  2. #12
    Player
    Shiji's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    39
    Character
    Shi Ji
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I wish our aggro dump AND mana regen spell weren't tied up in the same CD. besides that WHM's SoS is fine. All they need to rework is our horrible cure1-2-3 combo proc system.
    (6)
    :^)

  3. #13
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shiji View Post
    I wish our aggro dump AND mana regen spell weren't tied up in the same CD. besides that WHM's SoS is fine. All they need to rework is our horrible cure1-2-3 combo proc system.
    Completely agree.
    (3)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  4. #14
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Guys, he's pointing out a scaling issue. Non-scaling spells have issues in gear-focused games, where they become weaker as the character progresses in item levels. It may not be the case now, but it very much could be items continue to gain levels without the character level increasing.
    (0)

  5. #15
    Player
    Kalakbar's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Kal Akbar
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I main Scholar now, but used to play was WHM. Shroud of Saints is a joke compared to Aetherflow, but that's just pretty much how the classes were designed. If you want to have great AOE healing but struggle with threat and mana, pick WHM. If you want to have great tanking healing but struggle with micromanaging a pet with Oppositional Defiance Disorder, pick Scholar.
    (2)

  6. #16
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Verdan View Post
    Guys, he's pointing out a scaling issue. Non-scaling spells have issues in gear-focused games, where they become weaker as the character progresses in item levels. It may not be the case now, but it very much could be items continue to gain levels without the character level increasing.
    there is no scaling issue AT THIS POINT because the mp cost of cure does not increase i.e. even if you have 9999999 mp, and SoS being only able to generate a small portion of that, the value is still nominal - quite different from the case where if mp cost of cures increases according to the maximum mp pool.

    to look at it this way: assuming SoS gives you 10 cures worth of mp, it will always give you 10 cures worth of mp. when the player mp pool increases, s/he has access to a flat increase in the number of cures which does not set back his/her effectiveness (increasing mp pool from 2000mp to 10000mp literally means 8000 extra mp for more cures with no diminishing returns). While it's true that having 8000 extra mp probably renders the need for SoS minimal, and a refresh effect in accordance with the max mp pool probably does more justice to the mp pool, it is not necessary because the mp cost or cures do not increase when mp pool increases.

    IN FACT, with better gear, cures heal for more, and what was originally healed by 10 cures could potentially heal for twice the amount with enough Mind (i probably exaggerated but you got my poibt), thereby making the mp restored by SoS more potent.

    however, with lvl increase and higher mp cost of cures, this may be a problem if not balanced properly.
    (7)
    Last edited by Shuon; 10-14-2013 at 04:27 PM.

  7. #17
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Am I wrong in thinking SoS's refresh potency means that as the WHM's heals get stronger, so does their mana regen?
    (0)

  8. #18
    Player
    Sephyrx's Avatar
    Join Date
    Oct 2013
    Posts
    50
    Character
    Sephyr Lievie
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by 4gotmypassword View Post
    Am I wrong in thinking SoS's refresh potency means that as the WHM's heals get stronger, so does their mana regen?
    Nope. There isn't a stat that affects/adds to refresh potency whereas with heals you've got attributes that add to the potency thus increasing the heal.
    (2)

  9. #19
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yea I can see it being a problem.

    I think it wouldn't be too much to ask to have it scale with Piety/max MP, or at least scale with level.

    That being said all the comparisons between WHM and SCH mana conservation is kinda a moot point.

    Just imagine being level 100, having 20000 mp, and having shroud only regen its itty bitty amount while Aetherflow still regens its awesome 20%.

    Aetherflow GAINS value as you get better gear, and it KEEPS value steady when you level.
    Shroud LOSES value as you get better gear, and it LOSES value as you gain levels.
    (4)

  10. #20
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    i started to get oom a few times at garuda hm cos it goes on forever and needs a bunch of aoe healing, but apart from that its not too bad, divine seal + regen is amazing for keeping a tank up for 20sec while barely casting anything
    (0)

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