Results 1 to 6 of 6
  1. #1
    Player
    TokyieRage's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    OMG Fix the damn CM bugs already!

    This has been a terrible day for CM for me, and its really demoralizing.

    First of all I only needed to do 1 all day, needed 90 points so I guess i was better off just doing 2 AK at this freaking rate.

    Attempt 1) This wasn't SE's Fault but I had a Tank AFK and just screwed over the group.

    Attempt 2) We went to fight the Colossus and CID got bugged. He wouldn't move and we couldn't get hit to move. Ruined the Run.

    Attempt 3) The Colossus himself got bugged, and he was taking very little damage. I remember this happening in the first week of launch HOW THE HELL HAS THIS NOT BEEN FIXED YET?!

    Attempt 4) One of the Keycards dropped in a spot where we couldnt target it, so we could not pick it up. I mean seriously? omg

    This has been one hell of a frustrating day. FIX THE DAMN BUGS ALREADY!!!! I should not still being seeing Dungeon breaking bugs 2 months later.

    Frustrating!!!
    (1)

  2. #2
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Keycards and tank being afk is a problem, the other 2 are entirely on your group. The colossus is intended to bug out when you focus too much on it rather than killing the adds, the adds are a mechanic of the fight that are meant to be killed and trying to bypass them to just save your group those extra 5-10secs that you oh so need is just asking for the various things in the encounter to bug out because you tried bypassing an intended mechanic.
    (0)

  3. #3
    Player
    montecchia's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Seille Lorraine
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I ever had 2 (yes, BOTH) tanks AFK. what would you say? was it a tank specific bug? or more to exploiting the dungeon system for free tomestones?
    I suggest SE to gives penalty to these lazy exploiter peoples several days of ban, such as unable to do dungeon or whatever.
    (0)

  4. #4
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Pellegri View Post
    The colossus is intended to bug out when you focus too much on it rather than killing the adds, the adds are a mechanic of the fight that are meant to be killed and trying to bypass them to just save your group those extra 5-10secs that you oh so need is just asking for the various things in the encounter to bug out because you tried bypassing an intended mechanic.
    No. It is a bug. I know what he is talking about.

    My group encountered the same problem once. I think we just wiped and did the fight again.
    (1)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  5. #5
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Toranja View Post
    No. It is a bug. I know what he is talking about.

    My group encountered the same problem once. I think we just wiped and did the fight again.
    In a way it is a bug, but the bug is probably based on 'intended' mechanics.

    SE probably wanted to 'force' you to kill adds by stopping DPS on the Colossus until all adds are killed. However, once you DO kill the adds... the Colossus will 'stay' at the same HP and the only way to fix it is to wipe and restart. If your DPS is 'too fast' (very common in all of these 'speed runs, great gear only' groups), you'll need to switch to the adds and kill them before trying to burn the boss or you'll forced it to glitch like that.
    (0)

  6. #6
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryuko View Post
    In a way it is a bug, but the bug is probably based on 'intended' mechanics.

    SE probably wanted to 'force' you to kill adds by stopping DPS on the Colossus until all adds are killed. However, once you DO kill the adds... the Colossus will 'stay' at the same HP and the only way to fix it is to wipe and restart. If your DPS is 'too fast' (very common in all of these 'speed runs, great gear only' groups), you'll need to switch to the adds and kill them before trying to burn the boss or you'll forced it to glitch like that.
    It's a bug.
    (1)