why do you think its unfixable? Do you mean the combat system as a whole or boss mechanics? They can certainly do some fine tuning through patches and hotfixes
I agree, the level of difficulty or rather, the unforgiving mechanics, is too high for the pugable (primals, relic quest bosses) content. For serious progression raiding its great, but for a fight like Hydra, the learning curve is too much for a fresh group of pugs to handle. I'm not saying make it easymode like WoW raid finder but fights that are hard enough to require working as a team, and easy enough for the general population to get the mechanics down after a reasonable number of wipes. What a lot don't realize here is that its not black and white, hard or easy, it takes a lot of fine tuning to get the difficulties just right.
Last edited by Garrus; 10-14-2013 at 04:35 AM.
This whole thread is a joke. WoW community FTL.
Lol the assumptions in this thread. No I never played WOW, or any MMO for that matter. This is my first. Yes im geared and yes I beat COIL 1 and 2 with my FC in mumble. No you dont ez mode anything in coil if you could you would be just gathering any old 50 out there to do it.
I have no problem with difficulty, but having these 1 shot moves and overly complex contrived mechanics for 8 people to coordinate feels annoying and frustrating to me. OMG your opinion is different?! You must be right thenSeems to be the general mentality in this thread...
Soooooo you say you enjoy challenge but complain that this game is to challenging and frustrating trying to get 8 players on the same page. To me it sounds like you dont like challenge as much as you think
I'm sorry but the difficulty level in this game is perfect, if anything it should be harder... Square shouldn't make "hard mode" content easy just because you're too lazy to find 7 other decent players.
The minute they start nerfing "hard modes" to the point where it becomes so easy that half the party can die without worries? that's when I and many others will uninstall.
I'm sick of games where half the group can tunnel vision/die or afk and the boss will still die...
no thank you.
@OP, to be honest the end game needs to actually be harder, and the next wings should be accessible to even smaller set of players than they currently are. SE already have stated they are adding the echo buff to content such as CT and coil once they are no longer to of the line raids (i.e. making it accessible to more people).
People just simply need to realize that their is some content that is out of their reach and they need to wait for it to not be the best and hardest content to get to experience it. If they want to be able to play 100% of the game all the time and avoid the hasles of multiplayer games, then an MMO is not the type of game they should be playing.
So for the game to be challenging it has to one shot you. Sounds fun. Also sounds like a F2P game in around 12 months when the newness wears off and players leave in droves. Fights that requires players to watch were they stand or have personal defensives for raid damage is good. Fights that just randomly kill due to enforced latency are terrible gameplay.
so your talking about Titan and none of the rest of the game as Titan is the only fight with latency issues, and even then unless your healers slack you can take a plume or bomb and not die (just cant take them EVERY time).So for the game to be challenging it has to one shot you. Sounds fun. Also sounds like a F2P game in around 12 months when the newness wears off and players leave in droves. Fights that requires players to watch were they stand or have personal defensives for raid damage is good. Fights that just randomly kill due to enforced latency are terrible gameplay.
Having a requirement that each member of the raid does something at the required time (stuns, silences, move, cooldowns, limit breaks, ect..) or their is a high chance of failing is basically the definitions of end game in an MMO. dont like it, wrong game for you, or just wait till the content is no longer endgame and had the echo added to it so you can complete it.
This wont make it F2P because this is what most true MMO players want, and in 12months their will be plenty of "older" content that has been nerfed down for the rest of the players.
This brings back memories of huge raids in Everquest then later in WoW. Each release has less people in a raid. However, less people in a raid means that you need to do to better. Your shared responsibility becomes greater the less players in a group and the more difficult the content. I recall 40 man raids in WoW where you could carry the last 10 people as long as they did a bit of something. Let's make raiding a 3 man group without the need for a tank or healer. OK go!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.