Quote Originally Posted by Alindra View Post
Other MMO's I played had story (easy) mode raids, then hard and nightmare modes. I don't think it would be a bad thing for the game to have "easy" version of the primal and coil fights that the casuals could do for fun, while the hardcore progress through the hard and nightmare modes. Would also be a good place for those of us being told "l2p" to actually..you know, learn to play.
I agree completely.


I'm more than happy to forgo any and all "ph4t l00tZ" that "true" endgame players earn in exchange for a "story mode" and DF-able instance - I just want to find out what happens and see the sights, I don't care if I'm a top player or if my weapon glows or not. This issue is what still frustrates me no end about FFXI - I *love* the world and the lore and the locations and I want to see it all... but as a casual player I'm not geared and I can't even "cheat" and level up in Abyssea because I haven't done the limit break quests. If FFXI offered a sightseeing mode that just let me wander around and explore all the cool places they've created they'd have me as a subscriber forever more... but that's obviously not the way it's gone and it seems FFXIV is going down a similar (although more modern) route by having roadblock content that you either pass and get to see the good stuff or you fail at and get to stay stuck in the same progression "state" until further notice.