None of the people crying about wanting hard mode team-intensive stuff really mean it. If they did, they'd be seeking the genuine article and getting paid for it.Seriously why are you playing an MMO. You want single player challenge there are PLENTY of single player games for that. What about us who want a cooperative team work based HARD challenge? Are we not allowed to have a game that gives us what we want too? Everything has to be turned into a single player game?
A system is not made good by its potential; amazing potentials are wasted, unrecognized and unutilized everywhere every single day. Potential is a measure for nothing. It is the superfluous 'might have been' when taking what is and is not to account. It does nothing; it means nothing unless acted upon and the time to act upon it is always now. Not tomorrow, not 'Soon™' - Now.
TL;DR - Do it right or don't bother.
Started Coil Monday 20h30 this week, finished turn 4 at 21h50 or something after one wipe on turn 2 and one on turn 4 due to to the new player in our group not having ANY experience whatsoever with these turns. That's it for the raiding content this week. I'm not QUITE sure I want SE to make it even easier, therefor faster.
If don't want to spend some time learning how to beat a few basic mechanics, i'm not sure what to tell you. Be honest with yourself, realize you - or your group - don't have the brain capacities to push half a dozen keys at a given time, or don't want to put the effort figuring out when to do it. Seriously, if you beat Titan (not being carried obviously...) you have what it takes to down the first 4 turns of Coil. The only real difficulty gap this game offers is between Garuda and Titan, and it's not a huge one.
WoW sure ruined it by offering numerous nerfs to make sure everyone can defeat any content eventually. Well, lots of us come from FFXI where you would wipe on the same content for literally years if you weren't good enough, because SE wasn't going to nerf all the content every couple months. Be happy though, OP, we're in 2013 and SE will make sure even the worst group ever will go through any content. Just accept that it takes some times and a couple nerf first, before asking decent (not crazy skilled but DECENT) players to get even more bored by the lack of challenges this game has to offer.
Last edited by NanoMidgy; 10-15-2013 at 08:11 PM.
Did anyone else read the subject then instantly not hear him out?
You do know that Titan HM falls within the realms of punishing---not difficult, right? There isn't really any alternative ways to go through that fight other than sheer and utter memorization of every single move that he makes, and one mistakes means the end of that attempt and your entire party is dead. One DPS falls off the side, there goes your attempt, there's no way you're breaking that heart. Healer goes down or seems to be stuck constantly using cure 1 for someodd reason? You're toast. The Mighty Guard limit break downs nothing for his ultimate attack should his heart not be broken so there's little to no alternatives to facing this battle. There gets to be a point where it stops being the player's fault and more of bad game design.
Well, if it was easy it would not be fun.
That was one thing i enjoyed about RIFT's new expansion the raid bosses had AI. So they never did the same things in the same order. Everyone had to be on their toes.
As for this game, requiring to much, thats what most people expect for endgame. I can tell you from experience it can be extremely frustrating when failing. But after weeks of trial and error. when you finally defeat the boss, the win taste so sweet. The point when you scream out loud and go "fucking right". For myself though, in FF14 i am actually taking the time to enjoy the game. Not rushing one bit and to be honest it feels wonderful.
But not everyone will share this opinion, MMO's are like real life. You get what you put in. If you never raid or do dungeon's you should not expect to have the best gear. But if you put in time and dedication you will have things others do not.
If its a memory thing, then it should be alot easier then something that has AI
hahahahahahahahahahahaha, congratulations, this is the most I've ever laughed at a thread! Didn't even bother reading the responses lol.
http://www.resonatefc.com
*eyeroll*
The only reason I'm even playing this game is for challenging group content. If they start reducing group sizes or start adding easier and easier modes for the duty finder, I will quit. I'm sick of buying multiplayer games then having them increasingly catering to solo and casual content
this game is not hard at all. try ffxi then tell me if you think this is hard still.
let me help him out ak wall boss,any lag your dead.in what i have seen so far a lot of dungeons are based on doing things at certain times,well not everyone has 100mbps isp's.i expect a challenge not a dance recital.yes i have finished the storyline it was great.i prefer solo quests,as i don't want to take the time to hunt a party.lotro had that option every quest could be done as a party OR solo,with less rewards.another issue i have is people who do not want to do their roles.i e a pet dps wanting to tank.or get impatient and pulls.his point is,finding a party is hard enough,but you have to find party that knows what they are doing.trouble with fc is well your not all in same time zone nor have same schedule.
i played wow for a bit,right sure you can do a raid with 6 alive,really.sorry but if you want to tell stories try the cartoon network.
Mmo's are nearly nothing like real life, and I find it vet commentative that so few seem to know this. MMO's reward mindless, choreographed repetition. You're penalized for most forms of cleverness or attempted creativity. MMO's do seem, however, to offer the wishful thinking motif many seem to love, based on the 'hard work equals great rewards' notion.
There is nothing hard about this, or most any, mmo. Nothing. The only so called challenges are getting X number of people at the same place and Time with enough rep3tetive consistency to click a rather small number of buttons a lot and react to rudimentary visual cues, and enduring fortitude tests of mindless, grunt tedium.
The hard part is that most people are too stupid to manage those simian-grade tasks reliably. This comes as no surprise, considering that they are also the sorts that think mmo's are even remotely similar to RL in terms of how one succeeds.
Some of you should experience rl before you post such utter nonsense. All it does is evidence that you probably live in your parents' basement.
Last edited by Chrysania; 10-16-2013 at 09:15 AM.
A system is not made good by its potential; amazing potentials are wasted, unrecognized and unutilized everywhere every single day. Potential is a measure for nothing. It is the superfluous 'might have been' when taking what is and is not to account. It does nothing; it means nothing unless acted upon and the time to act upon it is always now. Not tomorrow, not 'Soon™' - Now.
TL;DR - Do it right or don't bother.
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