They designed a whole battle system around these very fast encounters and smashing buttons. Like Bluetaro stated, if they make it just a little easier everyone will get through it and get bored/complain. There is no middle ground with this battle system like it was in 1.23 where you could just run through Cutters Cry, destroy trash, kill some bosses, enjoy your time. In ARR if they provide you any slack the game instantly becomes too easy and monotonous