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  1. #201
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PennyDreadful View Post
    Compared to FFXI, this game is a cakewalk. And yet, tons of people still managed to finish the vast majority of the content in that game.
    Managing to finish content and enjoying it are two different things. Banding together to finish CoP? Tricky but rewarding. Spending 30 minutes on Jailers praying you get SOMETHING to drop, and often just getting a seal or nothing at all? Not so much. I'm glad the drop rates in XIV are nothing like the BS that was in XI, but the "mechanics" behind a lot of the HNMs and higher mobs weren't really complicated at all, especially with more than 8 men. The multitasking going on in a lot of the Coil battles is more complex than most of the FFXI ones. Granted, I stopped playing before the Abyssea expansion, so I don't know if they made battles trickier in that.
    The endgame elitism in this game seems well on the path to somehow becoming even worse though, so I guess that's an accomplishment.
    (4)

    "Well, it's no Vana'diel, but it'll have to do..."


  2. #202
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wiggles View Post
    IM guessing you just read my title and replied without reading... I already said I do it with my FC and fill with Linkshell. I feel content should not be so difficult that you have to assemble a team of good players to get it done. Doing turns 1 and 2 we had to coordinate our free time and get it done once a week. It would be nice to have endgame progression anytime I can log on without the scheduling and player hunting....
    The things your missing here is END GAME, there is plenty you can do with your friends that do not require any coordination. If you want to do end game content you need to be prepared to for a challenge that is not meant for everyone. WoW killed raiding when they decided anyone with a valid credit card should be able to raid regardless of skill or ability. If this is not for you level another class and wait for content patches to come out when you can A outgear the content or B the content difficulty is lowered to 'casual' levels.
    (1)

  3. #203
    Player
    Dawn's Avatar
    Join Date
    Mar 2011
    Location
    Gradina
    Posts
    11
    Character
    Dark Ranger
    World
    Balmung
    Main Class
    Gladiator Lv 50
    practise make perfect
    (1)

  4. #204
    Player
    Scratchs's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Scratchy Shadowtail
    World
    Goblin
    Main Class
    Lancer Lv 20
    Quote Originally Posted by BlackShroudMercs View Post
    Lol, the amount of "leetness" on this thread is staggering..

    I love some of these replies, this ones my favorite, "hardcore players are the ones who continue to pay subs" ahahahaah ..oh that made me laugh good..

    Hardcore players are the whiners, they are the constant stress encountered in almost every MMO. You are the flakes who find 50 things you don't like then quit. You guys pay the bills? Really? How's that when you make up 15% of the pop?

    Don't even care about making the game easier, I just hate some of you people I swear..
    Yeah I agree with everything you said. I just want to add they also use the most resources (server wise), complain the most, bully and harass "casual" players. I've seen so many players experiences ruined in the game from elite gear checks and bullying.

    I can't wait till the upcoming AOE NERF I mean hotfix.
    (2)

  5. #205
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I remember the old days of Vanilla WoW where you needed to get and coordinate 40 people for raids, and this was when there was still challenge in the raids. As a side, you only got 2-4 pieces of loot from each bosses to cover those 40 people week in and week out. But to the topic, 8 people in comparison is a pitiful number, and while the encounters do have little space for error, if you can't find 7 other people that are skilled enough/willing to get better (assuming they are 'not skilled'), and are on a similar schedule to you, than it sucks for you, but that doesn't make the game bad.

    If it counts for anything, Crystal Tower is going to be in the Duty Finder; whether that means it'll be easy mode and not require any communication and coordination is a different story though. You can always go to one of the other dozen or so MMOs that are less challenging and require less coordination and communication.

    Quote Originally Posted by Scratchs View Post
    Yeah I agree with everything you said. I just want to add they also use the most resources (server wise), complain the most, bully and harass "casual" players. I've seen so many players experiences ruined in the game from elite gear checks and bullying.
    .
    This (and the post you quoted) are incredibly broad generalisations. The 'vocal' 'good/hardcore' players come off as elitist because they put in the time and actually accomplish things (and no doubt do their share of complaining), however the vocal 'bad/casual' players generally whine about how content is too hard, that it should be made easier and more accessible, and that they shouldn't have to improve because they're already amazing as they are and are paying monthly so it shouldn't be a job.

    Do you see what I did there? Neither 'side' are perfect and the continual push of stereotypes and labels only make things worse. Once you're labelled a casual or an elitist you generally take on that role, and thanks to the trusty internet, the worst traits are the ones that get shown the most.
    (0)
    Last edited by Jynxii; 10-15-2013 at 03:08 PM.

  6. #206
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I think OP wish content where 4 out of 8 ppl can go afk and the rest can still win. :P Well, no. I like it the way it is.
    (1)

  7. #207
    Player
    lucytestarossa's Avatar
    Join Date
    Apr 2012
    Posts
    34
    Character
    Lucy Testarossa
    World
    Masamune
    Main Class
    Archer Lv 50
    it's only 10 mins of MAX concentration for all party member in each boss fight.
    (1)

  8. #208
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    I've read a few pages of this. I See where both sides are coming from & agree hypocritically with to much.

    Your right there are to many Mechanics in the game, There should be more FUN in this GAME like GAMES are ment to be, a Well Overlooked FACT!. The Coil clearly has to much involved at the entery part Which should be in the higher parts. But if they do that you shouldn't expect drops until your reach those parts!

    Now at the same time the Binding Coil is the top of the top END GAME content designed to be challanging & only for the well geared & prepared END GAMERS who like things hard & will be rewarded highly for doing Alot of work.


    To be Blunt Many of you people going into the Coil Should not be!!!!!!!!!!!!!
    Your not skilled enough!!
    Many of you bought your titan wins or got carryed through & now your complaining that even harder content than what you couldnt do is to difficult.....
    Not Fair, Come on man use your brain.
    Theres stuff there for you that you can do like Ifrit & Garuda, There will be new stuff coming like Ramuh & moogles + new dungeons.

    Now I really Do hope theres some compromise to this, Pref: The Crystal Tower. I hope its Fun yet challanging, good drops & not to much over the top B/S mechanics like alot of the stuff currently in the game.
    (2)

  9. #209
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Biggest problem has been said already. It's the gear gap. You can turn your nose up and talk abuot how much skill matters but at the end of the day gear makes things eaiser. Once crystal tower comes in and more gear is flowing that gap will close. Which will allow for lesser skilled players to do coil due to having a wider margin for mistakes.

    There's a lack of endgame. And it sucks. But wanting it to be nerfed at this point is just ridiclious. If there's no walls to climb, even near impossible ones, then the game is going to lose steam real fast.
    (0)

  10. #210
    Player
    Areonus's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Amaliah Val'ehn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    If I'm understanding this correctly, OP thinks that top tier content should be more forgiving. As in, a very competent team of players (random or FC) should be able to clear it without having spent hours memorizing youtube videos and dying via trial and error of getting hit by 1 shot kills, just so they can perform flawlessly to clear it. Instead a competent group should be able to clear content by reacting to it as it comes. Which would require room for a few mistakes to be made.

    Do I think that Needs to happen? probably not. there are plenty of people who can spend those hours watching vids to clear endgame stuff. and when new content comes out the current endgame will probably get nerfed to let everyone else enjoy it as well.

    But at the same time I wouldn't mind content to be setup as a little more forgiving, currently in some endgame content (unless most of the party is overgeared) a single mistake will doom you and your party, there is zero room for error.

    Which is partly what makes it so hard to find a group of players and clear content with them. They can be completely competent, properly geared, but just because they haven't memorized fight they are screwed.
    (0)
    Last edited by Areonus; 10-15-2013 at 04:07 PM.

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