^^ DO NOT LISTEN TO HIM SE DO NOT CATER TO THESE PLAYERS. DEATH TO YOUR GAME SOON FOLLOWS!Wiggles you make a good point. I agree that the fights might have too many mechanics in them and that they are too punishing if even a few people make mistakes. If I think back to WOW hardmodes, encounters would usually employ a few mechanics, with only end bosses in a dungeon going for multiple mechanics to learn.
From my perspective, I see it as poor design. Getting 1 shot by multiple mechanics does nothing for gameplay value, it just adds annoyances to the players partaking in the encounter. Also it encourages players to become annoyed with others who can't dodge mechanics, and further encourages a split between "elite" players and "non-elite/casual/mechanically poor" players. I don't think its healthy for a game to have players genuinely become frustrated with playing with other members in the player base. It hurts the social aspect of the game.
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